Quote Originally Posted by Kristal View Post
Call it AAF. Adoulin Artifact Armor. That way, you don't get confused and hung up on tags. And SE can also add AAFs for the other 20 jobs, so we aren't all forced to wear the same 3 sets of armor.
Then that's pretty much just an AF4.
And that's my point.... making these AFs 99 is dumb not really because AF1 should be 50-60 in level... but mainly because RUN and GEO can be played at any level outside of Adoulin areas... making their AF1 99... basically says: screw actually playing those jobs! grind to 99 now!
And I think that is bad.
If these were the beginnings of an "AAF" or AF4... then I (and probably everyone else) would have no problems with the design decision... In fact, it would even probably create a lot of hype: "level 120 gear that gives my job super boons that's better than empy/relic/VW/NNI/delve gear??? I want that now!!!"
But just having RUN and GEO's AF1 be this lv99-elv120 thing... is just bluh.
I recall someone pointing out how ludicrous it is to claim "Adoulin is 99 area, so AF is 99" by pointing out how ToAU jobs' AF1s aren't 75... (iirc they specifically mentioned BLU)
So why do this with Adoulin?
I really don't think anyone would be mad at "here's the start of new AFs, but you'll have to wait for the AF1s."
I mean, if there were new jobs with Abyssea... and the empy sets for those jobs went gold before the artifact and relic... I don't think anyone would have minded.
The people who burned RUN and GEO to 99 won't care about AF1 anyways, and the people who have held off leveling them clearly have demonstrated the patience to wait some more.
Sure, it sucks to wait... but having this as the beginings of an AAF (I'm liking that more and more) instead of a jank AF1 is just better.
Hell, SE could even make a big to do (contest thingy) about what abilities the former 20 jobs' AAF would have!
(use my ideas SE! they will make you money... probably. I'm no Seer, just a Maid.)