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  1. #1
    Community Rep Camate's Avatar
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    Mar 2011
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    Greetings everyone,

    I have a bit of information to share with you about in regards to rune fencer and geomancer artifact equipment.
    • About the quest to obtain artifact equipment
      The quest monsters you will need to fight in order to obtain rune fencer and geomancer artifact equipment will be a trigger popped monster.

      In the next version update we will be adding item level 106 weapons and armor which can be purchased with Bayld, so by possessing these items, or Skirmish grade weapons (level 105), these quests can be undertaken with less than 6 people.

      As many of you have been wondering, just like previous artifact equipment quests, these new quests will begin with the artifact weapon. Rune fencers will receive a nice shiny great sword, while geomancers will receive a club and bell. These will be roughly the same item level as the equipment.

    • Item level for rune fencer and geomancer artifact equipment
      Previously we had mentioned that the item level for rune fencer and geomancer artifact equipment would be 105; however, due to the fact that we will be implementing the Bayld items mentioned above, we have decided to change the level to 109.

    • Rune fencer and geomancer job-specific equipment
      We'll introduce relic and empyrean armor for rune fencer and geomancer in the future.
    (16)
    Devin "Camate" Casadey - Community Team

  2. #2
    Player Ziyyigo-Tipyigo's Avatar
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    Mar 2011
    Location
    Windurst
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    1,305
    Character
    Ziyyigotipyigo
    World
    Sylph
    Main Class
    PUP Lv 1
    Quote Originally Posted by Camate View Post
    • Rune fencer and geomancer job-specific equipment
      We'll introduce relic and empyrean armor for rune fencer and geomancer in the future.
    The entire point of making "Artifact" equipment be level 99 is that content below level 99 isn't "relevant" any more. So why are you going back and releasing level 75 and level 90 gear for these same jobs? Or will those too be level 99?

    /facepalm
    (1)
    Nothing in the above post is intended to disparage Square Enix or FINAL FANTASY XI, or to criticize Square Enix staff; such behavior would be a violation of the FINAL FANTASY XI User Agreement. Any such violations of the FINAL FANTASY XI User Agreement should be reported to Square Enix immediately, by using the "Report Post" icon in the bottom-left of forum posts.

    No Moogles were harmed in the making in this post. Stars save the Sibyl!

  3. #3
    Player Kiakasha's Avatar
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    Mar 2011
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    16
    Character
    Kiakasha
    World
    Asura
    Main Class
    SMN Lv 99
    Quote Originally Posted by Ziyyigo-Tipyigo View Post
    The entire point of making "Artifact" equipment be level 99 is that content below level 99 isn't "relevant" any more. So why are you going back and releasing level 75 and level 90 gear for these same jobs? Or will those too be level 99?

    /facepalm
    agreed... this sounds like a desperate attempt to make everyone happy... or a set up for neo-Abyssea :-)
    (0)

  4. #4
    Player Delvish's Avatar
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    Mar 2011
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    Bastok Rank 10
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    338
    Character
    Delvish
    World
    Asura
    Main Class
    SCH Lv 99
    Quote Originally Posted by Ziyyigo-Tipyigo View Post
    The entire point of making "Artifact" equipment be level 99 is that content below level 99 isn't "relevant" any more. So why are you going back and releasing level 75 and level 90 gear for these same jobs? Or will those too be level 99?

    /facepalm
    Mentioned this a few times in various places, but this is actually very beneficial. Sucks to have more gear to lug around, but I still use all of my empy gear and a few pieces of Relic and AF from my other jobs. The armor obviously won't stand up to the strength of the AF like we are accustomed, but the benefit will as always come from the special enhancements that come from macroing pieces.
    (4)
    Samurai Archery is said to be a thing of the past, but it isn't dead yet!

  5. #5
    Player Ziyyigo-Tipyigo's Avatar
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    Mar 2011
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    Windurst
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    Ziyyigotipyigo
    World
    Sylph
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    If they're going to make the "Artifact" be level 99, the least they could do is get it right the first time and eliminate the need for such ridiculous gear swaps, especially since they're so reluctant to expand player inventory options further (and they keep giving us gear that is only beneficial in one or two specific events).

    On top of that, adding relic armor for post-Zillart jobs to Dynamis was a kludge; They even admitted as much. There's no reason to believe that adding Adoulin jobs to Abyssea will be anything less. As this old content becomes more and more irrelevant, unless they intend to make it more viable to solo Dynamis currency or whatnot on more jobs than BST, DNC and/or THF (fat #$^@ing chance!), there is no need for such a kludge any more to force these new jobs into such old content.

    Are they going try to shoehorn these jobs and their level 99 "Artifact" armor into Limbus as well?
    (1)
    Nothing in the above post is intended to disparage Square Enix or FINAL FANTASY XI, or to criticize Square Enix staff; such behavior would be a violation of the FINAL FANTASY XI User Agreement. Any such violations of the FINAL FANTASY XI User Agreement should be reported to Square Enix immediately, by using the "Report Post" icon in the bottom-left of forum posts.

    No Moogles were harmed in the making in this post. Stars save the Sibyl!

  6. #6
    Quote Originally Posted by Ziyyigo-Tipyigo View Post
    The entire point of making "Artifact" equipment be level 99 is that content below level 99 isn't "relevant" any more. So why are you going back and releasing level 75 and level 90 gear for these same jobs? Or will those too be level 99?

    /facepalm
    don't think it's as bad as all that, Relic and Empy have also been referred to as AF2 and AF3 as well; historically, each has been more powerful than the level before, and recently augmentable beyond that. So, if this is level equivalent 109 I'm inclined to think Relic might be 120 and Empy 130, augmentable to be sidegrde pieces in the high 130s-140ish. Granted, I have nothing to base this on but the conventional trends.
    (0)

  7. #7
    Player Zhronne's Avatar
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    Mar 2011
    Location
    Italy
    Posts
    1,052
    Character
    Sechs
    World
    Asura
    Main Class
    MNK Lv 99
    Quote Originally Posted by Camate View Post
    Rune fencer and geomancer job-specific equipment
    We'll introduce relic and empyrean armor for rune fencer and geomancer in the future. [/list]
    At least one good news today! :P
    (2)
    And the autumn of life has finally come
    with the promise of winter thaw.

  8. #8
    Player Rosalie's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    328
    Character
    Rosalee
    World
    Bismarck
    Main Class
    COR Lv 99
    Quote Originally Posted by Camate View Post
    Greetings everyone,

    I have a bit of information to share with you about in regards to rune fencer and geomancer artifact equipment.
    • About the quest to obtain artifact equipment
      The quest monsters you will need to fight in order to obtain rune fencer and geomancer artifact equipment will be a trigger popped monster.

      In the next version update we will be adding item level 106 weapons and armor which can be purchased with Bayld, so by possessing these items, or Skirmish grade weapons (level 105), these quests can be undertaken with less than 6 people.

      As many of you have been wondering, just like previous artifact equipment quests, these new quests will begin with the artifact weapon. Rune fencers will receive a nice shiny great sword, while geomancers will receive a club and bell. These will be roughly the same item level as the equipment.

    • Item level for rune fencer and geomancer artifact equipment
      Previously we had mentioned that the item level for rune fencer and geomancer artifact equipment would be 105; however, due to the fact that we will be implementing the Bayld items mentioned above, we have decided to change the level to 109.

    • Rune fencer and geomancer job-specific equipment
      We'll introduce relic and empyrean armor for rune fencer and geomancer in the future.
    I still see no mention of +1 versions from Limbus. Please clarify one way or the other if these will even be implemented in the future, and what equipment level they might be.
    (3)
    Current Quest Counter: 2109!

  9. #9
    Player Kristal's Avatar
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    May 2011
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    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Rosalie View Post
    I still see no mention of +1 versions from Limbus. Please clarify one way or the other if these will even be implemented in the future, and what equipment level they might be.
    Why would we want them to give us the option to downgrade lvl 109 gear to lvl 74?
    (4)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  10. #10
    Player Rosalie's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
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    Character
    Rosalee
    World
    Bismarck
    Main Class
    COR Lv 99
    Quote Originally Posted by Kristal View Post
    Why would we want them to give us the option to downgrade lvl 109 gear to lvl 74?
    I don't know what planet you're living on where +1 is a downgrade. Nowhere did I mention that the gear would be level 74, merely that the upgrade system would most likely be from limbus.
    (0)
    Current Quest Counter: 2109!

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