I'm noticing that you have a bad habit of confusing one group of players with another group of players. The group of players that leave their characters at rank 6 and the group of players that are apparently so casual that can't complete Skirmish and somehow were able to clear the story missions that basically require groups to be able to complete are not the same people by your own admission. Why are you confusing these two groups?
You seem to be forgetting that your initial complaint is some nonsense about how people that collect gear and people that enjoy the story don't have an overlap, when in fact there's lots and lots of players (I'd dare say the majority of them) that enjoy both. You go on to say that because of this the AF should not be designed with ilevel105 in mind because the new quests won't please anyone. I counter by saying that not only is ilevel105 actually a pretty low difficulty setting (Your counter of "they suck at game design anyway" is a conversation ender because you can apply that even if the quest was designed for a far lower level- the BLU AF3 Soulflayer was ridiculously difficult at the 75 cap for example, very few 75s could solo that thing), but that even in the past story content has been largely group based- that has absolutely nothing to do with characters staying at rank 6 because obviously the players that enjoy story are beyond that rank and obviously have completed those group activities to get the story they like so much. That level 99 characters can easily clear rank 6 has so little to do with that fact that I can't believe I even have to explain this.
tl;dr quit putting words in other peoples' mouths and try to grasp the overall point that is being made.

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