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  1. #1
    Player Duelle's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    658
    Quote Originally Posted by Alhanelem View Post
    even though it kind of breaks with the rest of the AF, I do rather like this idea, making their storyline content relevant to the current game.
    That's not something to celebrate. Seeing that even "simple" quests like the one for the Reive unity KI are close to impossible to complete in a small group, I shudder to think what the req's for GEO and RUN AF will be.
    (4)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  2. #2
    Player Asiren's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    9
    Character
    Asiren
    World
    Quetzalcoatl
    Main Class
    WHM Lv 99
    This announcement gives me mixed feelings. On one hand, I'm unhappy that I have to get my GEO/RUN to 99 before I can even wear my AF in comparison to the older jobs that get to wear their first AF sets at 60.

    On the other hand, clearly there's not enough time or manpower to make multiple sets of AF gear anymore. In which case, it might be for the best that we get at least 1 good set of AF gear for GEO/RUN that will be good for level 99. It does make me sad that GEO/RUN may not get any relic or empyrean sets though.

    Quote Originally Posted by Demonicpagan View Post
    You have to look at the way the game is played now. You start out in your starting city areas and then work your way out to the nearest craig zone for that city which takes you to ~10-15. People then move into Gusgen Mines and book burn their job to ~30. Moving from there to either burning their levels in Abyssea in a worm party or moving to Crawler's Nest to ~45. After such it is then off to Bostaunieux Oubliette to 99. In all this, the player may upgrade their armor and weapons a handful of times as they will be spending a number of their levels in some sort of burn party and leaving and coming back just to upgrade gear/weapons just isn't worth the time and effort.
    You're making the assumption that everyone levels your way. I don't. So yeah, I'm going to miss having my AF from level 42 to 60.

    You can say I'm being obstinate, and I'm just wasting my time. Maybe I am. But, I prefer to do it this way so I can see how the job grows and learn as I level up. Added bonus: I don't have to spend as much time skilling up at 99 because *gasp* I leveled up at a "slower" rate.

    I still use (ahem, abuse) Ground Tomes, and I duo with my husband mostly. The only difference is I don't level in Ground Tome alliances.

    Quote Originally Posted by Duelle View Post
    That's not something to celebrate. Seeing that even "simple" quests like the one for the Reive unity KI are close to impossible to complete in a small group, I shudder to think what the req's for GEO and RUN AF will be.
    Getting the Reive Unity KI is not hard if you're prepared for it. I did it as a WHM with my husband (who was on NIN). Due to the wait for the ??? target (this was soon after SoA was released), we teamed up with another 2-person team (another NIN and his WHM). No one was in danger of dying during the whole fight.

    Granted this is an ideal set-up, but I think even a DRG, MNK, and RDM should be able to take on the Reive Unity KI NM with no problems.
    (2)

  3. #3
    Player Valenia's Avatar
    Join Date
    Mar 2011
    Posts
    2
    Character
    Valenia
    World
    Odin
    Main Class
    SAM Lv 99
    So in the past the logical progression was:

    Get the quest and Unlock it, for a bit of info on the job.
    get to 40, start your quest line that gives back story to said job
    get to 50, continue quest line and receive armor
    60, Yay I feel like a real "JOB" now
    70, defeat LB quest and conclude story

    How does that work with AF being 90+ and having no Limit break quest at all?

    There's no sense of progression. Its just catering to the people who afk level their jobs in Abyssea and mash enter through cutscenes.

    I know its an unpopular opinion because people were disagreeing with me in LS chat...but I'd rather they give us the 52-60 armor and leave the quests in Adoulin. You can tell me its annoying to sneak and invis your way through a zone and dodging True aggro mobs sucks...but its part of the fun of the job. Trucking out to staging points dodging imps and the long slog out to the Execution Chamber in Halvung were just highlights on my trip leveling BLU.

    You're already catering to the grind as fast as possible and spam enter people with most of the Adoulin content. Can't you just concede this one thing to the people who like the lore and take the trip to 99 at their own pace even if its considered slow and stupid?

    Very likely it won't happen...and I'll live with it, but I'll always think its dumb.
    (3)

  4. #4
    Community Rep Camate's Avatar
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    Mar 2011
    Posts
    1,712
    Greetings everyone,

    I have a bit of information to share with you about in regards to rune fencer and geomancer artifact equipment.
    • About the quest to obtain artifact equipment
      The quest monsters you will need to fight in order to obtain rune fencer and geomancer artifact equipment will be a trigger popped monster.

      In the next version update we will be adding item level 106 weapons and armor which can be purchased with Bayld, so by possessing these items, or Skirmish grade weapons (level 105), these quests can be undertaken with less than 6 people.

      As many of you have been wondering, just like previous artifact equipment quests, these new quests will begin with the artifact weapon. Rune fencers will receive a nice shiny great sword, while geomancers will receive a club and bell. These will be roughly the same item level as the equipment.

    • Item level for rune fencer and geomancer artifact equipment
      Previously we had mentioned that the item level for rune fencer and geomancer artifact equipment would be 105; however, due to the fact that we will be implementing the Bayld items mentioned above, we have decided to change the level to 109.

    • Rune fencer and geomancer job-specific equipment
      We'll introduce relic and empyrean armor for rune fencer and geomancer in the future.
    (16)
    Devin "Camate" Casadey - Community Team

  5. #5
    Player Ziyyigo-Tipyigo's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,305
    Character
    Ziyyigotipyigo
    World
    Sylph
    Main Class
    PUP Lv 1
    Quote Originally Posted by Camate View Post
    • Rune fencer and geomancer job-specific equipment
      We'll introduce relic and empyrean armor for rune fencer and geomancer in the future.
    The entire point of making "Artifact" equipment be level 99 is that content below level 99 isn't "relevant" any more. So why are you going back and releasing level 75 and level 90 gear for these same jobs? Or will those too be level 99?

    /facepalm
    (1)
    Nothing in the above post is intended to disparage Square Enix or FINAL FANTASY XI, or to criticize Square Enix staff; such behavior would be a violation of the FINAL FANTASY XI User Agreement. Any such violations of the FINAL FANTASY XI User Agreement should be reported to Square Enix immediately, by using the "Report Post" icon in the bottom-left of forum posts.

    No Moogles were harmed in the making in this post. Stars save the Sibyl!

  6. #6
    Player Kiakasha's Avatar
    Join Date
    Mar 2011
    Posts
    16
    Character
    Kiakasha
    World
    Asura
    Main Class
    SMN Lv 99
    Quote Originally Posted by Ziyyigo-Tipyigo View Post
    The entire point of making "Artifact" equipment be level 99 is that content below level 99 isn't "relevant" any more. So why are you going back and releasing level 75 and level 90 gear for these same jobs? Or will those too be level 99?

    /facepalm
    agreed... this sounds like a desperate attempt to make everyone happy... or a set up for neo-Abyssea :-)
    (0)

  7. #7
    Player Delvish's Avatar
    Join Date
    Mar 2011
    Location
    Bastok Rank 10
    Posts
    338
    Character
    Delvish
    World
    Asura
    Main Class
    SCH Lv 99
    Quote Originally Posted by Ziyyigo-Tipyigo View Post
    The entire point of making "Artifact" equipment be level 99 is that content below level 99 isn't "relevant" any more. So why are you going back and releasing level 75 and level 90 gear for these same jobs? Or will those too be level 99?

    /facepalm
    Mentioned this a few times in various places, but this is actually very beneficial. Sucks to have more gear to lug around, but I still use all of my empy gear and a few pieces of Relic and AF from my other jobs. The armor obviously won't stand up to the strength of the AF like we are accustomed, but the benefit will as always come from the special enhancements that come from macroing pieces.
    (4)
    Samurai Archery is said to be a thing of the past, but it isn't dead yet!

  8. #8
    Player Ziyyigo-Tipyigo's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,305
    Character
    Ziyyigotipyigo
    World
    Sylph
    Main Class
    PUP Lv 1
    If they're going to make the "Artifact" be level 99, the least they could do is get it right the first time and eliminate the need for such ridiculous gear swaps, especially since they're so reluctant to expand player inventory options further (and they keep giving us gear that is only beneficial in one or two specific events).

    On top of that, adding relic armor for post-Zillart jobs to Dynamis was a kludge; They even admitted as much. There's no reason to believe that adding Adoulin jobs to Abyssea will be anything less. As this old content becomes more and more irrelevant, unless they intend to make it more viable to solo Dynamis currency or whatnot on more jobs than BST, DNC and/or THF (fat #$^@ing chance!), there is no need for such a kludge any more to force these new jobs into such old content.

    Are they going try to shoehorn these jobs and their level 99 "Artifact" armor into Limbus as well?
    (1)
    Nothing in the above post is intended to disparage Square Enix or FINAL FANTASY XI, or to criticize Square Enix staff; such behavior would be a violation of the FINAL FANTASY XI User Agreement. Any such violations of the FINAL FANTASY XI User Agreement should be reported to Square Enix immediately, by using the "Report Post" icon in the bottom-left of forum posts.

    No Moogles were harmed in the making in this post. Stars save the Sibyl!

  9. #9
    Quote Originally Posted by Ziyyigo-Tipyigo View Post
    The entire point of making "Artifact" equipment be level 99 is that content below level 99 isn't "relevant" any more. So why are you going back and releasing level 75 and level 90 gear for these same jobs? Or will those too be level 99?

    /facepalm
    don't think it's as bad as all that, Relic and Empy have also been referred to as AF2 and AF3 as well; historically, each has been more powerful than the level before, and recently augmentable beyond that. So, if this is level equivalent 109 I'm inclined to think Relic might be 120 and Empy 130, augmentable to be sidegrde pieces in the high 130s-140ish. Granted, I have nothing to base this on but the conventional trends.
    (0)

  10. #10
    Player Zhronne's Avatar
    Join Date
    Mar 2011
    Location
    Italy
    Posts
    1,052
    Character
    Sechs
    World
    Asura
    Main Class
    MNK Lv 99
    Quote Originally Posted by Camate View Post
    Rune fencer and geomancer job-specific equipment
    We'll introduce relic and empyrean armor for rune fencer and geomancer in the future. [/list]
    At least one good news today! :P
    (2)
    And the autumn of life has finally come
    with the promise of winter thaw.

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