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  1. #231
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Fynlar View Post
    The game so strictly forces the zerg mentality on you in Delve in order to beat any of the NMs that hate inevitably becomes shared among whoever makes it to the hate cap.
    No time limit, people zombie things till it dies no matter how difficult, have a time limit, nothing but a zerg fest to kill everything as fast as possible so you can kill before time runs out. Gotta love how terrible it is either way.
    (2)

  2. #232
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    Sounds like it is time to disable combat raise!
    (1)

  3. #233
    Player Taint2's Avatar
    Join Date
    Jun 2011
    Posts
    453
    Character
    Dirtyfinger
    World
    Cerberus
    Main Class
    SAM Lv 99
    Quote Originally Posted by Fynlar View Post
    The idea of "tanking" in Delve is (currently) absurd. The game so strictly forces the zerg mentality on you in Delve in order to beat any of the NMs that hate inevitably becomes shared among whoever makes it to the hate cap. There is no "tank", other than NM holders.


    Exactly. All 3 Delve bosses have been downed with zerg strats.
    (0)
    Masamune
    Arma up next!

  4. #234
    Player Duelle's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    658
    Character
    Duelle
    World
    Sylph
    Main Class
    RDM Lv 99
    Quote Originally Posted by Mirage View Post
    Sounds like it is time to disable combat raise!
    They'd have to stop counting player deaths and zombie tactics as part of the strategy needed to beat stuff.
    (2)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  5. #235
    Player Alerith's Avatar
    Join Date
    Aug 2011
    Posts
    282
    Character
    Alerith
    World
    Cerberus
    Main Class
    PLD Lv 99
    Quote Originally Posted by Mirage View Post
    Sounds like it is time to disable combat raise!
    This may be the most glorious change to ever occur at this point.
    (0)

  6. #236
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Mirage View Post
    Sounds like it is time to disable combat raise!
    That only helps some events, things like Delve NMs outside were not done, and still are not done, by raising people, if someone dies you just have them HP and come back, that only helps instanced events, and even then... you make fatal mistakes literally game over for the party.
    (0)

  7. #237
    Player OmnysValefor's Avatar
    Join Date
    Oct 2012
    Posts
    1,186
    Outside NMs are pretty special in that regard. HP'ing in HNM, Sky, Sea, Dynamis days was either impractical because of the time taken to get back or because you couldn't re-enter an area anyway. It almost seems like they went out of their way to stack waypoints on top of most Delve NMs.

    Such a thing would ... possibly help many events, but they'd have to rethink every relevant fight, and they won't be doing that any time soon.
    (0)

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