I know SCH is better, being able to cut reprisal's recast in half is very nice, stronger everything.
I simple pondered about being able to bar the significant source of the "TANK'S DEAD" damage from those two mobs. Bars aren't 100% proc, but they're better than nothing, although Hailstorm is not worthless^^.
Those same shouts are requiring the DDs to have relic/empies as well, and now delve.
I've seen one voidwatch shout looking for delve weapons. I /facepalm'd.
As a PLD with both Aegis and Ochain, I still completely agree with the original post. The job is essentially unplayable if you don't have either of these items. Before I got mine, no one wanted me for anything. When I look back on those days, I realize how fortunate I was to meet the right people to play with. I also realize that many players are nowhere near that lucky, so I must look at their situation with some serious compassion.
I wholeheartedly agree with adding more shields to bridge the gap. I don't feel infringed upon in the least.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.
Potentially yes, potentially no. It sounds like it was not blocked, so you can remove the block rate and damage reduction, putting it down to base stats.
Steadfast has 10 more defense than Ochain, but no VIT, which puts it 2.5 defense under Ochain before Augments, level 6 augments are the highest listed on BG. Lets assume for a minute that it has 10 VIT, without counting in HP either, that means Steadfast would be at 2.5 defense ahead, but 15 VIT behind. Now, on top of all of this you have to count in that you are getting 7% extra PDT, which means you could stack more Defense or Null/Absorb gear instead of just PDT gear. So in the end, its very easily possible that a non-Ochain PLD could be hit with less damage than an Ochain PLD, if they have a Steadfast with possible augments and enough gear elsewhere to make up for the difference, and the attack is not blocked by either of them.
While this is true, the problem with this is that only matters when you fail the block check. In overall damage taken, the Ochain paladin will always take less physical damage over a larger amount of time due to the higher block rate alone. I guess it would make a big difference if it was the first hit and the only hit that lands on you, but you know fights last longer than that. lol
It wasn't one point in the game's history... it's been that way for all the year's I've played it, and gotten worse about it. Abyssea was a severely low point, and Voidwatch was a forced-spike back in the other direction, but SE has never balanced DD and they've now 4 more jobs than you can fit in an alliance, and that's before the 6-8 spots that are spoken for by 3-5 jobs (bard, paladin, cor, whm, sch), and the dd spots want sams, drks, wars, and monks anyway.
Last edited by OmnysValefor; 06-05-2013 at 02:37 PM.
His point was about taking less damage from a likely-killing blow, I'd imagine. If you take the tp moves away from the scorp, or at least death scissors, an rdm and buckler pdt capped buckler pld could hold it.
Yeah, there's no doubt that Ochain is more reliable than steadfast, or aegis, when it comes to physical damage.
Yes but there are 2 key differences.
1. A DD can make an Emp easier than a PLD can make an Ochain. Look at their Abyssea stages, a visions NM, 3 pop spots for the NM, KIs can be gotten from boxes, honestly, I think Ironclads are harder than most of them, the only harder here is Glavoid. The second trial is another NM, same way as the first, while Ochain has souls, where you have to farm up a T2 KI, which can take as few as 1~2 pops, or as many as 20+, its very random, then you got another big play of random with the T3 pops, which you have to fight to get to claim even most of the time. On top of everything, a DD only needs 50 of their items, while a PLD needs 75 for this stage. Then for your third stages, well, DDs do not even have to do this stage for parties to accept them most of the time, you have the WS and AM, at that point, your an Emp DD. Ochain does not get anything of any use till 90 though, so you get to do Azdaja, the most difficult NM in all of Abyssea in my opinion, and again, 75 items, now a DD needs 75 items for this stage too but as I said, they are thought to be an Emp DD at 85 anyways, so does this count for them even? If so, still, these NMs are easier than Azdaja. One last advantage DDs have over PLD, souls can not be brewed through, and not many jobs can solo the T3s, so you will probably need people, the same can not be said of Emp NMs, where many can be soloed by skilled and geared players, while brews can be used for mass killings as well.
God that was a long one... ok...
2. As it was said earlier, a PLD is the most vital role in anything you bring it to, if the PLD goes down, there is a high chance you are going to end up wiping. Why does this matter? Because, I assure you I can bring a possibly lacking DD, causing us to kill slower, more often than I can bring a lacking tank, which if they die, causes us all to wipe shortly after. One causes the party to be slower and drag things out, the other leads to absolute failure, a large difference to me.
Yeah, this kind of thing makes me want to just tell people off honestly, not because I have no Delve weapon, but because the weapon you are requesting is newer than the content itself! Its not like its Legion or Odin II, something which was challenging before Delve weapons, its VW, its been easy and its still easy, hell, with Delve weapons you probably wont even be able to cap lights on the thing before you kill it unless you tell your DDs to hold back, in which case, what was the point!?I've seen one voidwatch shout looking for delve weapons. I /facepalm'd.
|
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |