LoL Nonono, I mean that you don't make a boss HARDER by giving them more HP. That doesn't make them actually more difficult, it just makes them take longer to kill. (the weapons deal more dmg now, so bosses need more hp is actually the reverse of the actual process: bosses got more HP, implemented new weapons to make re-fighting them faster.)
And it's not so much the crippling that I am lamenting... it's the lack of whm's ability to... whm it.
If there was an amnesina, I wouldn't care about having NMs drop that on ppl.
Just like how no one cares when they get petrified, or super-paralyzed, or silenced or what have you.
Because, save for when these effects are auras, a whm can remove these ailments.
They can't do so with amnesia.
The most you can hope for with that is a lower duration cause of baramnesira. And that's just awful.
WHM can get rid of doom. DOOM. (I know it's only a chance and only really "reliable" with "enhance cursna" gear.... I don't even think we know for certain if that gear stacks.....) But WHM can't get rid of amnesia? That's just dumb.
Making multiple types of amnesias, like you suggest, could be great and be handled much like the different types of plague and curses are handled....
But WHM really should have the -na for them. Even if it's as unreliable as a cursna for doom.... that's 100000000000000000x better than relying on bar-status spells. (or if they made the bar-ailments add an actual resist chance instead of just lessening the duration... I might think more highly of them.)
EDIT: As I pointed out (before seeing this LoL) WHM can already deal with all current ailments.... except amnesia.
It's the ONLY ailment whm just can not cure.
And considering that is the ONLY job of a whm in a party.... that's really messed up.