Quote Originally Posted by FaeQueenCory View Post
See.... that kind of thing..... it's like an amnesia aura to me.
Don't make NM with that kind of bull.
It doesn't add any challenge.
It doesn't make it any harder.
It just turns a fight that could have lasted 40min into one that will last 5hr.
THAT is what it seems to me that you are dissatisfied with.
And I agree. It's utter bull for this kind of thing to be a part of the game... it's a HUGE artificial "difficulty"... much like having a boss have millions of HP... that doesn't make the boss harder.... it just makes the boss take longer to kill.
I would be in favor of a status ailment that only takes away the JAs (and not WS). You will still get your damage in, and it's not as debilitating to most players (excluding, say, SMN, DNC, COR, SAM and RUN).

Or even a specific fight that gives you all your JA but not WS. (Again, debilitating for SAM and probably DNC thought not as much for DNC).

The new gear heightening damage means that the HP value of mobs must increase exponentially as well. It's unfortunate, but it must be done.