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Thread: More Magic

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  1. #1
    Player FaeQueenCory's Avatar
    Join Date
    Jun 2013
    Posts
    500
    Character
    Eliosha
    World
    Odin
    Main Class
    SMN Lv 99
    Quote Originally Posted by hollowsgrief View Post
    Obviously the ability to cure weakness would have to be limited (personally I wanted our new SP to be weakness cure 1 hour recast, etc.) However, it would not, as you said, be the death of strategy. There are many mobs out there who can instantly kill a player, many of them have no way to stop it. And some NMs can put weakness on you without even killing you; Almost always dooming you to die from the next hit you take even at full HP. My idea behind it was to add to strategy, Say Tojil gets Lahar off, the DD with current hate gets the cure, he holds it while the rest of the alliance backs off and waits for weakness, thus preventing a wipe, or a full 5min weakness. Things like that, maybe that makes more sense?
    See.... that kind of thing..... it's like an amnesia aura to me.
    Don't make NM with that kind of bull.
    It doesn't add any challenge.
    It doesn't make it any harder.
    It just turns a fight that could have lasted 40min into one that will last 5hr.
    THAT is what it seems to me that you are dissatisfied with.
    And I agree. It's utter bull for this kind of thing to be a part of the game... it's a HUGE artificial "difficulty"... much like having a boss have millions of HP... that doesn't make the boss harder.... it just makes the boss take longer to kill.

    Amnesia auras and insta-weakened.... need to stop happening. (at least in AoE scenarios)
    Now, if the insta-weakened lasted.... say... 1min... or even was something like 30s. I wouldn't care. That's not that big of a deal... but when it's "real" weakness being slapped on ppl... >:[
    If they wanted a boss to severely reduce your hp/mp and increase your recast timers... use a really potent curse and slow.
    Make it unresistible.
    Make it a challenge.... don't just make it artificially "hard".... because that's never hard. It's always just a waste of time.

    Having a weaknessna will unbalance the rest of the game.
    Having anmesiana won't.
    (0)

  2. #2
    Player Sofrid's Avatar
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    Aug 2013
    Posts
    12
    Character
    Sofrid
    World
    Bahamut
    Main Class
    WHM Lv 99
    Quote Originally Posted by FaeQueenCory View Post
    See.... that kind of thing..... it's like an amnesia aura to me.
    Don't make NM with that kind of bull.
    It doesn't add any challenge.
    It doesn't make it any harder.
    It just turns a fight that could have lasted 40min into one that will last 5hr.
    THAT is what it seems to me that you are dissatisfied with.
    And I agree. It's utter bull for this kind of thing to be a part of the game... it's a HUGE artificial "difficulty"... much like having a boss have millions of HP... that doesn't make the boss harder.... it just makes the boss take longer to kill.
    I would be in favor of a status ailment that only takes away the JAs (and not WS). You will still get your damage in, and it's not as debilitating to most players (excluding, say, SMN, DNC, COR, SAM and RUN).

    Or even a specific fight that gives you all your JA but not WS. (Again, debilitating for SAM and probably DNC thought not as much for DNC).

    The new gear heightening damage means that the HP value of mobs must increase exponentially as well. It's unfortunate, but it must be done.
    (0)

  3. #3
    Player FaeQueenCory's Avatar
    Join Date
    Jun 2013
    Posts
    500
    Character
    Eliosha
    World
    Odin
    Main Class
    SMN Lv 99
    Quote Originally Posted by Sofrid View Post
    I would be in favor of a status ailment that only takes away the JAs (and not WS). You will still get your damage in, and it's not as debilitating to most players (excluding, say, SMN, DNC, COR, SAM and RUN).

    Or even a specific fight that gives you all your JA but not WS. (Again, debilitating for SAM and probably DNC thought not as much for DNC).

    The new gear heightening damage means that the HP value of mobs must increase exponentially as well. It's unfortunate, but it must be done.
    LoL Nonono, I mean that you don't make a boss HARDER by giving them more HP. That doesn't make them actually more difficult, it just makes them take longer to kill. (the weapons deal more dmg now, so bosses need more hp is actually the reverse of the actual process: bosses got more HP, implemented new weapons to make re-fighting them faster.)

    And it's not so much the crippling that I am lamenting... it's the lack of whm's ability to... whm it.
    If there was an amnesina, I wouldn't care about having NMs drop that on ppl.
    Just like how no one cares when they get petrified, or super-paralyzed, or silenced or what have you.
    Because, save for when these effects are auras, a whm can remove these ailments.
    They can't do so with amnesia.
    The most you can hope for with that is a lower duration cause of baramnesira. And that's just awful.

    WHM can get rid of doom. DOOM. (I know it's only a chance and only really "reliable" with "enhance cursna" gear.... I don't even think we know for certain if that gear stacks.....) But WHM can't get rid of amnesia? That's just dumb.

    Making multiple types of amnesias, like you suggest, could be great and be handled much like the different types of plague and curses are handled....
    But WHM really should have the -na for them. Even if it's as unreliable as a cursna for doom.... that's 100000000000000000x better than relying on bar-status spells. (or if they made the bar-ailments add an actual resist chance instead of just lessening the duration... I might think more highly of them.)

    EDIT:
    Quote Originally Posted by Sofrid View Post
    I think Doom shouldn't be included, as Doom already covered under Cursna. I don't know about amnesia, however.
    As I pointed out (before seeing this LoL) WHM can already deal with all current ailments.... except amnesia.
    It's the ONLY ailment whm just can not cure.
    And considering that is the ONLY job of a whm in a party.... that's really messed up.
    (1)
    Last edited by FaeQueenCory; 08-19-2013 at 11:05 PM.