Quote Originally Posted by hollowsgrief View Post
Obviously the ability to cure weakness would have to be limited (personally I wanted our new SP to be weakness cure 1 hour recast, etc.) However, it would not, as you said, be the death of strategy. There are many mobs out there who can instantly kill a player, many of them have no way to stop it. And some NMs can put weakness on you without even killing you; Almost always dooming you to die from the next hit you take even at full HP. My idea behind it was to add to strategy, Say Tojil gets Lahar off, the DD with current hate gets the cure, he holds it while the rest of the alliance backs off and waits for weakness, thus preventing a wipe, or a full 5min weakness. Things like that, maybe that makes more sense?
See.... that kind of thing..... it's like an amnesia aura to me.
Don't make NM with that kind of bull.
It doesn't add any challenge.
It doesn't make it any harder.
It just turns a fight that could have lasted 40min into one that will last 5hr.
THAT is what it seems to me that you are dissatisfied with.
And I agree. It's utter bull for this kind of thing to be a part of the game... it's a HUGE artificial "difficulty"... much like having a boss have millions of HP... that doesn't make the boss harder.... it just makes the boss take longer to kill.

Amnesia auras and insta-weakened.... need to stop happening. (at least in AoE scenarios)
Now, if the insta-weakened lasted.... say... 1min... or even was something like 30s. I wouldn't care. That's not that big of a deal... but when it's "real" weakness being slapped on ppl... >:[
If they wanted a boss to severely reduce your hp/mp and increase your recast timers... use a really potent curse and slow.
Make it unresistible.
Make it a challenge.... don't just make it artificially "hard".... because that's never hard. It's always just a waste of time.

Having a weaknessna will unbalance the rest of the game.
Having anmesiana won't.