I'm trying my best to get a better understand of the new enmity changes and the ones to come soon. I just don't get the formula, I guess. >_>; So I'm feeling kind of dumb right now...
I'm trying my best to get a better understand of the new enmity changes and the ones to come soon. I just don't get the formula, I guess. >_>; So I'm feeling kind of dumb right now...
"What is a man? A miserable little pile of secrets. But enough talk... Have at you!" Lord Dracula - [Castlevania:SotN]
Time-volatile Enmity
Enmity which decays over time.
Damage-volatile Enmity
Enmity which decays when players take damage
Based on this my thoughts would be that pet class job abilities will no longer give you enmity that only dissipates when you take damage. So instead of 2 points gained which then requires you to get hit to loose 1 point you just get 1 point?
Last edited by Zeargi; 06-01-2013 at 11:00 PM. Reason: Adding Post Script
"What is a man? A miserable little pile of secrets. But enough talk... Have at you!" Lord Dracula - [Castlevania:SotN]
Basically, you won't take hate from your avatar when you use pet abilities anymore.
My worry is that carby pulling is now gone?
You no longer get enmity that requires you to take damage to lose it, and you get 1 enmity that disappears in 1/60th of a second... or will it not go below 1?
This was mentioned about a month and a half ago, in specific response to wondering Summoners. So far as I know, it's still relevant.
If I'm reading correctly, the enmity change to pet commands will only apply if we already have non-volatile enmity (i.e. we should still get damage-volatile enmity on the very first command we issue). OK, Camate does state "Blood Pacts", and not "pet commands", but he was offering clarification on the statement that "Blood Pacts generate no enmity" at the time... Still, I assume that the change will be applicable to all pet commands. I mean, it would be silly for it not to be.
Last edited by Mokeil; 06-02-2013 at 07:11 PM.
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