its really amazing to see how much "change" abyssea has caused.. SE had made the game so easy, and is now trying to at least bring back SOME decent Challenges to it everyone wines about it.. Now i don't think SE can EVER go back to the way the game was years ago.. its too late and there is not enough players to warrant doing so.. but a challenge here and there is Nice to see! Yea these NM's are super hard, but unlike the past we do have almost Equal gear/weapons that can be obtained easily.. so it makes the challenge FUN rather then such a headache... SE having to give us "hints" on how to beat these mobs also shows the drastic changes the game has gone through. I am looking forward to be able to do wildskeeper reives once they adjust reives/bayld amounts to give it a go!
*BabyGyrl* Ragnarok Server~ 99 THF WHM RDM BLM DRG Husband Doluka <3
It's possible to defeat them without chain stunning. Cool. But wait, the startegy works and likely works better than the one the devs thought about because it allows DDs to attack at full power. The dev strat is probably based on nuking in some way with the opposite element of the boss. I mean WHY would you bring a useless job like BLM when you could use a job like MNK that does better DD, including on prerequisite NMs, that doesn't die, or a WHM that cures better, or a SCH that stuns better. So basically they are explaining us that the current strategy is not the best because it doesn't work on NM not implemented yet. Well you guys really do not know your players or your game. If you want people to stop stunning, make them immune to stun [It's easy to survive lahar with a MNK and a HP/pdt/mantra set so this would not prevent the current strat anyway].
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https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit
SE never said to STOP stunning...they simply addressed the concern that its the "only" way to win, which according them is not the case, it just has not been discovered.. but like the current player base we are lazy and we will do whats known and its simple as that.. so much over analyzing over a simple suggestion that we look for an alternative which exists...
*BabyGyrl* Ragnarok Server~ 99 THF WHM RDM BLM DRG Husband Doluka <3
As some one else suggested I guess now we should just ride that brd song and earthen armor to victory? Hardly that much different as all it is, is a minor inconvience in the larger scheme of things which doesn't change players. Know what is a probably better alternative? Reintroduce significant charge times on particularly devestating attacks which encourages players to do more than simply wait for timers and bars to fill up inbetween auto-attacking. Is it ground breaking? hardly, but it demands players to do more than snapping on pdt gear.
It doesn't take much to know when someone is special. After 5 minutes if the person is alive and well you have a keeper, if they are dead and obnoxious then toss em like two day old leftovers.
It would be nice if the drop rate of beads were increased so we can get more attempts against mega boss that arent morimar. It would also encourage more pick up groups to do it if it didnt feel like beads could be potentially blown.
Seems some posts got mod-bombed... so here's the TLDR:
The idea is that you use wildskeeper reives to train against fracture bosses. They have the same weakness and tricks, but no timelimit. The KI is moderately expensive, but bayld is easy to get once you get to higher ranks (10k bayld a day from tasks alone). You can lower its cost (mine is at 80k), and SE is dropping the cost next update as well, so it should be a viable tactic.
Last edited by Kristal; 06-28-2013 at 06:12 PM.
"Puppetmaster was our last best hope for peace. It failed.
Now it's our last best hope.. for victory!"
sure makes me happy that it is expected that we eat a TP move that leaves us weakened (which cannot be removed) followed by a heavy Magic Attack and this w/o using Stun.
Bottom Line: Glad to know there are other strategys (that involve lots of dying). But why switch to a less safer method just because its there?
It's just SE being archaic. There is a way to lock lahar and bring down his aura but it's masked behind code and there is absolutely no hints or battle messages for feedback, not even an NPC making vague references. People have already tried to find it out but it's not anything simple like nuking with water or doing various SC's. They just gave up and said "screw it, we win with stuns" while moving on to the other NMs.
Its probably something dumb like a geo facing a certain direction while casting a random geo only nuke based on time of day and moon phase.
Doing damage is for WAR's, DRK is about soloing 75 content yo.....Originally Posted by Raelix
Way found to break Tojil's aura and it involves MNK/RUN's.
100~75% = Wind damage
74~50% = Fire damage
49~25% = Unknown
25%~0% = Water damage
His moves still need stunned because they suck but at least you get rid of his defense bonus and attack down / burn aura. That substantially speeds up the killing process. With 2 MNK/RUN's you can remove the Wind / Water parts extremely fast (wind during the HF FS time). The Fire time is crappy without someone assisting with nukes or something due to him resisting the fire runes so heavily. Third phase nobody's posted and we haven't removed it, though that's usually because it's dieing so fast by then that there simply isn't time.
Doing damage is for WAR's, DRK is about soloing 75 content yo.....Originally Posted by Raelix
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