Here's the funny thing about this, Camate's explanation isn't even what's actually happening. Doubled drop rate would still mean the same maximum plans on a kill.
What's actually happening, and this is already obvious, is that they doubled the drop slots.
So a 100% drop, becomes 100% chance of 2 drops.
A single plan either dropping or not, became that x2. So you could get 0, you could get 2 (and this has been seen) or you could get 1 and have the other not drop.
"Doubled drop rate" may be a mistranslation or something, but it's clearly not what's happened. Just did a run where 2 mobs each dropped double the maximum plans.
So the advertising wasn't wrong exactly, but it was still a bad idea to not clear it up before being implemented.
Mimimum drops were doubled, maximum drops were doubled. The doubling just happens before it determines what your pool would've been, not after.
Certainly not a complaint it's being extended; the fact it was unclear and *looked* to be false advertising merited the extension. It's just interesting that the post from the SE community rep is still off about what they actually did.
We got a few 3 plan droppers. not sure how that fits into the theories but doublein slot drops makes sense to me
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