The fix for healing blinking players in a party have been in there for ever <p0> <p1> <p2> <p3> <p4> <p5> don't even need <stpt>
The fix for healing blinking players in a party have been in there for ever <p0> <p1> <p2> <p3> <p4> <p5> don't even need <stpt>
The amount of people I see both on this forum and even in game, using the "I don't gearswap because then I blink and mages can't cure me" and "it's your own fault you died, I couldn't cure you because you blink too much!" is AMAZING. And not in a good way. It could be a valid excuse 3 years ago. But not now.
It doesn't make me rage, it makes me facepalm so hard my hand hurts. The ignorance is overwhelming.
Originally Posted by SpankWustler
It is hard to get a single point across in that thread without someone going 'get over it, 75 gear should not have relevence in a 90 world.' It has nothing to do with wanting old gear to be good (I.E. abjurations, HNM gear, sky/sea gear, etc) but gear that took a ton of effort to be made being shadowed by empys which take little to no time. I just state I want them to have a relative boot to make them comparable to empy, and people go ludicrous >.>.
I think from the day the game came out in the US there has been not excuse for this the <p0-5> has been there. and I don't know when they added the <a10-15> top alliance and <a20-25> for second alliance but its there to so there is no reason for you to miss a cure. yes it can take up a lot of macros but with 10 sets of 10 macros for each job I think we have the room.
|
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |