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  1. #1
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    Walk of the Echoes

    Sorry SE but seriously you guys did not fix WoE, you totally ruined it and now this has become such a horrible event, you can't even call this an event anymore.

    Before the update, mobs were some what difficult but well geared jobs actually had power and status that allowed us to play the seniority role. What does that mean exactly? It means being 99 and having the right gear allowed us to shine and express our hard working accomplishments through our gameplay.


    Paladin could actually sach mobs so others could pass in certain fluxes,mages although very limited in the use of enfeebling magic would spend time debuffing mobs.

    It actually required real team work.

    Now that mobs are weaker, people only do Flux
    11/12/11/13/11/13/11/12/13/11/13/11/13..

    And when you even dare shout and suggest another flux, there always has to be that 1 person diverting everyone back into flux 11/13/11/13/12/11/13/11/13.

    We don't even have time to enfeeble things now because people kill stuff too fast, we have to worry about dealing more damage just to qualify enough rank to get max item count in loot distribution.

    There is absolutely no strategy except to rush in gangbang mobs, obtain loot and leave.

    Instead of lowering the level of mobs, it would have been better to remove the "completely resisted" effect off everything so that mages could land enfeebles better.

    I just don't find any fun in killing the same thing over and over without any strategy or effort.

    What is happening to FFXI? Is this becoming the next World of Warcraft? There was a time people in final fantasy had to actually learn to work as a team, learn to come up with a strategy..

    People actually had to skill up and learn the job

    not just team up and gangbang stuff.
    (2)

  2. #2
    Player Mirage's Avatar
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    Oh, so you mean they're only doing the same fluxes as they did before they made them weaker.
    (1)

  3. #3
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    No people use to do all of the other fluxes but now that they made them weaker and added liminal residue Sachs and devious die Sachs- people are doing flux 11 & 13 because its time efficient compared to the other fluxes and 12 when flux 11 or 13 is still on countdown for defeating the other ones too fast. Why do flux 15 anymore when you get liminal residue Sachs in flux 11 and mobs are easier and can be done in more than half the time and effort?

    It's because mobs are weaker people are flocking to the ones they can destroy in 15 minutes rinse and repeat walk out with a decent amount of liminal residue and devious die where as items have now become worthless-

    Instead of spending the full 45 minutes to defeat 1 flux sometimes it is done in 10-15 minutes therefore since these fluxes are being done faster, more items drop per day and this is why you now see windbuffet, flume belt etc dropped massively in price.
    (0)
    Last edited by Daemon; 05-28-2013 at 07:47 PM.

  4. #4
    Player Randnum's Avatar
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    Character
    Risae
    World
    Leviathan
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    NIN Lv 90
    Sorry to hear your experience is bad but just throwing it out that if other servers are actually doing more Fluxes, the only likely solution is 'adding more desired drops to others'.

    On Leviathan the situation was reversed. People would do 11/12/13 in rotation because the WAY the others work doesn't let you zerg things as easily (try rampaging through 10 and see what happens), and therefore the best result for their effort was to throw themselves repeatedly at those three.

    Since that change I've seen 10, 8, 7, 2, 5, 3 randomly thrown in there, and I know that if the group setup had been different (say, more RUN present) you could have convinced people to do 7 more and maybe even 9.

    It may be about what jobs people go as, or who is 'leading' that day (you probably have one or two people that do this), but if you are going to complain, remember to offer a clear solution, and the point of my post is to help possibly remind you that this may not be happening everywhere. Issue may be more about incentive than ease of win.

    If the rewards for individuals were consistently better in certain others maybe it would work.

    Either way good luck with whatever it was you want to actually happen.
    (0)

  5. #5
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    Yes as a clear solution I stated that removing completely resist enfeebling magic would have made a difference. I understand there are several jobs that have issues in WoE. But are you sure people did 11/12/13 because it was easier to Zerg or because flume belt/ wind buffet belt etc dropped from those fluxes?

    Removing the aggro party only effect would encourage people to play in groups. Allowing enfeebling magic to actually work would encourage other mage jobs to participate than just playing summoner.

    Even before the update 3,5,7 was still easy. 10 was always difficult not only for DD class but mandragoras in general occassionally attacking twice would pwn everyone quickly especially when more than 1 linked. If you didn't have enough people to rock flux 10 then time would have been waisted.

    On our sever around 10am est about 35-50+ gather for WoE everyday but since the update people only do 11/12/13 because it can be defeated with 10-15 minutes and people can get liminal residue and devious die Sachs easily and faster-

    Would you spend 45 minutes doing 1 flux for a possible drop or do 11/12/13 in 45 minutes instead and get 3 times the loot?
    (0)
    Last edited by Daemon; 05-28-2013 at 08:15 PM.

  6. #6
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    Flux 3 all enfeebling spells except addle and dots like dia are completely resisted. You cannot use slow, paralyze, blind, silence, sleep, gravity,bind etc.

    Every Flux that I've been to so far completely resist Silence, Gravity, Gravity 2, Bind, sleep, sleep 2.

    Atleast in flux 11,12,13 Blind, paralyze, slow, addle works.

    It's because these basic spells are Completely Resisted most mage class are limited to only nuke or heal. And we all know that the purpose of enfeebling magic is to slow down the mob and give a sense of control so DDs can fight more effectively.

    Because monsters agro parties mages that play solo cannot give players party only support spells like bar spells, regen, refresh, curaga, etc..

    Such limitations are the reason why WoE is tough, DD trying to play solo without mage support, mages playing solo without being able to support DDs effeciently unless you choose to party inside flux which people will hate you for it because if say we all do flux 15 and have 1 person sach mobs so others can get to the boss area and someone is in a party then those mobs will turn and agro that party until all members in that group are dead. Which disasters start to happen when mobs start to attack other players or aoe hits others when that party is spread out.

    Instead or making WoE so easy why not fix it so people can help each other kill things with team work and strategy instead of expecting everyone to run in use temp items and Zerg stuff to death?

    If Summoner is allowed to AoE whispering wind, Hastega and fleet wind everyone then whm should be able to bar spell, curaga everyone too.
    (0)
    Last edited by Daemon; 05-28-2013 at 08:40 PM.

  7. #7
    Player Renaissance2K's Avatar
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    Feb 2013
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    Character
    Rentwokay
    World
    Asura
    Main Class
    SMN Lv 75
    Is the issue that the OP wants drops that can only be obtained from the other tiers, or that he/she's bored with doing the same tiers over and over?
    (1)

  8. #8
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    The issue is walking into a flux with 36 people inside killing mobs so fast that you would be lucky to even get a few hits on a boss if its not already killed let alone do any damage to regular mobs. In WoE u need to accumulate a certain amount of damage to qualify for max drops. If you do not then treasure boxes only give you 1-2 items and most likely that item will be something like mythril beastcoin. By the time you exit that flux and exit WoE into Xarcabard, rebuy another Key item and then walk back in to play the next flux, most likely 35%+ is already finished.

    Really 10-15 minutes to clear 1 flux with 25+ people. Imagine when everyone on the server has delve weapons armor fully upgraded to rank 15?

    So what's the problem? This has become a no skill, no strategy, just walk in and Zerg stuff with all the other people in hopes that you can get a few hits in, obtain loot and walk out, rinse and repeat.

    Literally you could also just walk in with a low level job, heal a few people, cast a couple spells and wait for everyone else to defeat the main boss so you can leech off treasure box at the end.
    (0)
    Last edited by Daemon; 05-29-2013 at 02:58 AM.

  9. #9
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    Quote Originally Posted by Daemon View Post
    Every Flux that I've been to so far completely resist Silence, Gravity, Gravity 2, Bind, sleep, sleep 2.

    It's because these basic spells are Completely Resisted most mage class are limited to only nuke or heal. And we all know that the purpose of enfeebling magic is to slow down the mob and give a sense of control so DDs can fight more effectively.
    You say basic spells but look at what spells you are talking about. Silence, removes an entire category of attack from the enemies resources. Gravity/II slows mobs down to a crawl, easy for running them around making it impossible for them to attack, especially when used in combo with Silence. Bind, removes their ability to move completely. Sleep/Break(since it wasn't mentioned but is the same way), these make it impossible for the mob to take any action until they are woke up. These all would make it to easy to kite the hoard, for instance look at Reives, people sleepga the mobs and zerg the root/rock/esc. This same thing would happen in WoE, people would just have a couple people running mobs around in circles and sleeping them while everyone else fights the boss. We can still slow them down, just not physically moving slow, more that they attack slower, because we can still use Slow, Para, Addle, Blind, things that slow their DPS. I think removing immunities is a good idea but there are some spells they should be highly resistant to, these are those spells in this event, and on top of that, I doubt this would help the event much anyways. As others said, I think removing party/alliance hate would help out more.
    (0)

  10. #10
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    I only suggested removing the completely resist effect on mobs, not remove normal resistance (where mobs start to build resistance after casting the same enfeebling spell over and over)

    However

    Highly resistant would be a good approach for example my red mage has no problem on certain mobs in the beginning casting slow, paralyze with right gear, however blind only works 1-2/5 on boss in flux 11 even with hq food and boost int or mnd up. Even with 509 enfeebling magic it does not land easily however it is not completely resisted.

    Boss in flux 11 and 15 uses a skill that removes all enfeebles. And flux 15 actually returns a significant amount of HP back kind of like excuviation?

    I just think that at 99 if you max out your enfeebling skill and took the time to get the right gear, you should be able to use the spell even if its resisted, but not have it completely resisted.

    That would be like you spending all that time and effort to build an Excalibur or REM and then every HNM, NM, Boss completely resisted your ws damage. Really not fair that us mages have our spells blocked like that.

    And it's not like SE cannot implement mobs to counter enfeebles. Look at isgebind, after using stun 3 or 4 times in Abby it becomes completely resistant for a certain amount of time unless you strategically use stun throughout the fight.

    As for reives sleep does land but over time resistance starts to kick in and it soon wears off fast- which is not wise for mages because that's how the mage who slept mobs ends up KO.
    (0)
    Last edited by Daemon; 05-29-2013 at 03:32 AM.