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Thread: Aegis > RUN

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  1. #1
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Defense isn't how PLD reduces physical damage intake. Seriously ... my BLU can get 1200~1600 defense if I really want, it's not that big a deal as it'll still kick your a$$ due to it's base DMG.

    PLD's reduce physical damage through a combination of uber shield blocks (Aegis or OChain) and the amazing DT gear that heavy DD can wear. It's there that RUN fails the hardest. Without a percentage based blocking mechanism nor access to the heavy gear, their effective physical defense is that of a THF or non-counter MNK. Basically non-existent.

    That's without getting into the sad enmity system that makes the best "tanks" DRK / SAM / WAR's. Actually WAR is probably the games #1 best "tank", provided they got a Bravura. MT lets you maintain 50%PDT/MDT, capped gear haste and a 6-hit while spamming a moderately damaging WS along with a 20~50% retaliation rate. The more the monster hits the WAR the more the WAR hits right back.
    (5)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  2. #2
    Player andotaco86's Avatar
    Join Date
    Jul 2013
    Posts
    5
    Character
    Lartfor
    World
    Valefor
    Main Class
    PLD Lv 74
    Quote Originally Posted by saevel View Post
    Defense isn't how PLD reduces physical damage intake. Seriously ... my BLU can get 1200~1600 defense if I really want, it's not that big a deal as it'll still kick your a$$ due to it's base DMG.

    PLD's reduce physical damage through a combination of uber shield blocks (Aegis or OChain) and the amazing DT gear that heavy DD can wear. It's there that RUN fails the hardest. Without a percentage based blocking mechanism nor access to the heavy gear, their effective physical defense is that of a THF or non-counter MNK. Basically non-existent.
    This is imo the biggest issue with the class... The gear selection simply is terrible... They desperately need to be able to wear chain... Gear selection for a RUN from like 20-70 is a wasteland.

    In all honestly, we probably should have gotten a rune knight instead of this fruity "rune fencer" garbage...
    (1)