Quote Originally Posted by saevel View Post
No, that's another one of those misunderstandings people have. SE never said anything about RUN holding hate, they just mentioned that it would take reduced elemental damage. SE doesn't know what a tank is.

A tanks' job is the following
#1 Hold Hate off squishy back liners
#2 Kill Target as quick as feasible
#3 Reducing damage to conserve healer resources

Prior to the term "tank" being used it was known as "meat shield" in D&D and then Everquest. It was a heavy armor wearing melee that would keep the target monster busy and away from the soft squishy cloth wearing mages. SE (and the intellectually challenged) somehow confuse a melee with defense properties for a "tank".

Now according to the above universal tanking requirements, as set forth ages ago by the first party orientated game, RUN does not fit any of those. their sole defensive ability is they can get high magic evasion towards one element of magic while still being vulnerable to the other seven. Congrats your worse then an evasion stacking NIN tanking Byakko in 2005.
SE has a way of not explicitly saying things like "This is Rune Fencer, it's a tank class." but the way its was worded and compared to PLD and NIN on the official website pretty much screams "Tank job" to anyone who didn't spend their teen years huffing paint fumes. This is not D&D, nor is it Everquest, the mechanics are different in every game and your little "SE doesn't know what a tank is" when they are the company who designed the game, it comes off as arrogant.

RUN and GEO aren't yet complete...