Quote Originally Posted by Hayward View Post
*Yawn* Doesn't rambling on and on about what job is useless get old with you professional endgamers?

I've actually played the job, unlike you worthless theorycrafters from the forum that shall go unnamed, and see RUN as good in what it was DESIGNED to do: take magic damage that other jobs couldn't take and minimize any magical damage they might otherwise take.
Which is therefore one of the weakest niche designs you could use on a job that is essentially supposed to tank.

It'd be one thing if RUN, PLD and NIN had perks on top of being viable tanks for content, with PLD being sword and board, NIN being shadows and dodge and RUN being able to absorb/mitigate magic better than either. What appears to be the problem is that the job is seemingly designed to mitigate magic and only magic. And even then, as pointed out earlier, it is rather clunky.