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Thread: Aegis > RUN

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  1. #1
    Player Hayward's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    325
    *Yawn* Doesn't rambling on and on about what job is useless get old with you professional endgamers?

    I've actually played the job, unlike you worthless theorycrafters from the forum that shall go unnamed, and see RUN as good in what it was DESIGNED to do: take magic damage that other jobs couldn't take and minimize any magical damage they might otherwise take.

    Taking Physical Damage is mainly a Paladin thing. Magical Damage is Rune Fencer's calling card. Could RUN use some Job Traits and/or gear (beyond Dux Scale mail, of course) to make it more solid? I'd certainly take it, but don't come on these forums with dishonest comparisons in some attempt to foment more job discrimination than is already in this game.
    (3)
    Hayward: Cerberus-San d'Oria

    5/5 +1: Cirque [4/5], Tantra [4/5], Ferine [4/5], Estoqueur's [1/5], Sylvan, Navarch's [1/5], Savant's, Orison [1/5], Charis [2/5]

    5/5 +2: Creed, Caller's, Unkai, Iga, Raider's, Lancer's, Mavi, Ravager's, Goetia, Bale, Aoidos'

  2. #2
    Player Kojo's Avatar
    Join Date
    Jul 2011
    Location
    Here
    Posts
    544
    Character
    Kojo
    World
    Phoenix
    Main Class
    DRK Lv 99
    Quote Originally Posted by Hayward View Post
    *Yawn* Doesn't rambling on and on about what job is useless get old with you professional endgamers?

    I've actually played the job, unlike you worthless theorycrafters from the forum that shall go unnamed, and see RUN as good in what it was DESIGNED to do: take magic damage that other jobs couldn't take and minimize any magical damage they might otherwise take.

    Taking Physical Damage is mainly a Paladin thing. Magical Damage is Rune Fencer's calling card. Could RUN use some Job Traits and/or gear (beyond Dux Scale mail, of course) to make it more solid? I'd certainly take it, but don't come on these forums with dishonest comparisons in some attempt to foment more job discrimination than is already in this game.
    (7)
    Quote Originally Posted by SpankWustler View Post
    Can you imagine waking up each morning knowing that you would have to wrestle a man-sized radish to death in order to eat?
    Sorry, had to.

  3. #3
    Player Zagen's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Zagen
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Hayward View Post
    Magical Damage is Rune Fencer's calling card.
    So where are all the single element magical damage dealing no/minimal melee damage dealing mobs that would allow it to shine above even Aegis as the superior magical tank?

    You could argue well the AF/Relic/Emp/Mythic/Merits are all missing but all of that will have to address the fact that when something casts multiple elemental damage types and deals high physical damage RUN's capabilities go to the OP's point of Aegis > RUN.
    (10)

  4. #4
    Player Duelle's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    658
    Quote Originally Posted by Hayward View Post
    *Yawn* Doesn't rambling on and on about what job is useless get old with you professional endgamers?

    I've actually played the job, unlike you worthless theorycrafters from the forum that shall go unnamed, and see RUN as good in what it was DESIGNED to do: take magic damage that other jobs couldn't take and minimize any magical damage they might otherwise take.
    Which is therefore one of the weakest niche designs you could use on a job that is essentially supposed to tank.

    It'd be one thing if RUN, PLD and NIN had perks on top of being viable tanks for content, with PLD being sword and board, NIN being shadows and dodge and RUN being able to absorb/mitigate magic better than either. What appears to be the problem is that the job is seemingly designed to mitigate magic and only magic. And even then, as pointed out earlier, it is rather clunky.
    (4)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.