I wouldn't mind seeing RUN get a tier 1 Counter trait, or something similar. Then there's the "Riposte" spell/ability a few of us have suggested, and Foil either needs a longer duration or a much lower MP cost.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.
Eh Ive actually tanked Delve content with no problem.... Butterflies Chapuli, Taxet, Foret Crab, scorp, soloed a few slightly silly things like Yaanei on mobs that cast multiple elements react with the appropriate bar spell and swapping into MDT gear... and make sure to embolden Shell 5... im actually impressed with RUNs tanking abilities thus far and cant wait for merits/jse/alltehotherfunstuff (prior to everything being zerged of course whic means i was also tanking while they were raged)
Also as far as foil is concerned if you're getting Refresh 2 you should be fine on MP Flume belt + ethereal take care of whats missing... just takes some actual thought and good reactions to tank
Last edited by Archaea; 06-05-2013 at 07:36 AM.
Run needs to be reworked, a magic tank with no offensive magic, no enfeebles, no stun, and no survivability. Run should have restorative capabilities like a JA that convert all Lux runes into HP. Survivability is a big issue, and its another reason why we can't tank, if run is suppose to thrive in a magic fight why aren't we the best at it. Aegis will always be the PINK ELEPHANT in the room. I wish SE would give us a response on RUN and what there going to do with it.
I honestly don't think they have a clue what to do with it when it comes to being a magical tank. The sad part is many good ideas have been thrown out on the forums that would push it into a magical tank or a magical damage dealer roles. Either role I'd be happy seeing as each could serve a purpose. Though most of them require a decent amount of work and I've gotten the impression that that's more work than they want/can dedicate to it.
Back when Tax'et raged, it would be outright impossible as soon as rage set in. Even now, it's borderline possible. The hardest thing would be holding hate off the massive damage which needs to be done in order to kill it in 20 minutes. Either way, your chances are better with Aegis PLD.
Oh, I should clarify: I mean because his melee attacks will rip RUN up. RUN should (in theory) be able to take a beating from Tax'et's magical attacks (though I think erosion dust does some element besides fire, no?). 40+ MDT times 45 ward bonus is about 67% reduction to fire damage, plus the chance to resist fire damage further with 200 fire resist. Half resist would bring it down to 16.5%, quarter to 8.25%, eigth to 4.125%. But why would you gamble on that when Aegis PLD would laugh off his physical attacks and always take only 12.25% damage from his magical attacks? Even in that situation, RUN is still just the "Well, I can't find a PLD, so let's gamble on RUN... only uses one element of magical damage anyways, so we should be fine, right?" job. Not the "This enemy does craploads of magical damage, so I really hope we can find a RUN." job it was painted to be at first glance.
why do i get the feeling a nerf gonna end up coming soon. i already called the sch 2 hour nerf.
Nerf what? Aegis? PLD? ...RUN? I won't say those are impossible, but I will say it's unlikely.
The heart of this problem exists in SE backing themselves into a corner on many issues- damage taken being a big one. Yes, Aegis is broken powerful, but PLD is not. So I think it's safe for now.
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