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  1. #1
    Player Karbuncle's Avatar
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    Mar 2011
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    4,314

    Suggestions for Improving Reives. Post yours here.

    Hello, I've noticed a lot of beef and upset rants regarding how 'difficult' Reives are, or how unfair the balance between support/DD Bayid/etc Obtaining is, and so on, so forth, So i'd like to see if we can gather some recommendations to give to the Devs. For one, i'll start off with my Suggestions, Some i've seen, and some not. Here we go.

    Suggestions for Entering/Exiting:
    -----------------------------------------
    *Give us a Warning when Entering a Reive. sometimes you just want to walk around to get to your friends group, Which is hard/impossible in some situations. give us ~10 Seconds of limbo before entering a Reive.

    *Give us Longer time when being booted, I'd say 10-15 Seconds would be nice. Pretty please?

    *Expand the battlefield a bit. Right now if you die, You're pretty SoL because nowhere is safe, and you're either going to die a lot or be forced to exit. This is especially difficult on mage jobs, and support jobs, who are far more squishy. I know theres some fair degree of strategy involved, a solid tank holding them all, etc. But its quite difficult to destroy Barriers and hold mobs, that respawn quickly, with any amount of people involved.

    *if you can't do the above, Remove the "Alliance/Everyone Hate" aspect, so when we die, even if others are fighting, we can safely heal up.

    *Reduce Reentry from 10 minutes to 5, So if we are forced to leave (Say after dying), its only the duration of weakness.


    Some Ideas regarding Battle itself.
    -----------------------------------------------
    *Reduce the Weakened State, similar to Besieged. If possible, grant us auto-Reraise when the battle is won/If won.

    *I like the Reive Unity key item. Thank you.

    *Possibly make Final Sting suck less?

    *Whoever thought it was a good idea to have 5-6 Mobs with Knockback and potential stun moves in an arena the size of my mog house with a 5 second boot timer should be fired.

    *Can we tone down AoE damage a tad? I had Protect up, Defender, and Still was dropped like a ton of bricks when 3-4 Whirl Claws went off at once for ~600 DMG, That doesnt even begin to describe how BS The Reives in Moh Gate is. Turtles + Slimes? it was f**king raining Jelly on everyone while the Turtles AoE Attack'd the remainders. The area was so tiny our mages couldnt even avoid the damage. I mean is the entirety of strategy for these to be Sleep > Rape the wall? way to stave off the zerg mindset.

    * PleaseRe-evaluate Support/Healing job Exp/Bayid reward distribution with the idea they will not be meleeing. I read the explination of "Your goal is to destroy this/Kill that, so people who do that will get more exp" - Bubkiss! Without Support, those things killing are going to die and no one wins. the Support are every bit important as the ones actually doing the damage.

    Two sides of the same coin. Make it to where being on a Support job isn't drawing the short end of the stick. There simply is no reason as a support job you're receiving ~80~200 Bayid per evaluation doing cures around the clock and hasting/etc, while the Perle DD over there afk with his pet is getting 300-400.

    ---------------

    Thats all I can think off of the top of my head. please give your suggestions, and I'll add them to the OP.

    From the Thread Suggestions:

    Suggestions from people in the thread. My commentary in Bold.
    1. Temps - RR scroll, couple of potions, ethers, catholicon, etc. Basically the same kind of stuff you get for Besieged. - Pretty sure the Peacekeepers Coalition adds these... We just havent unlocked them. "Coalition Potion" and "Coalition Ether" Exist in the dats
    7. The bonus for ending a reive needs to be increased to about double of the current value.
    (22)
    Last edited by Karbuncle; 04-08-2013 at 06:31 AM.

  2. #2
    Player
    Join Date
    Sep 2012
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    471
    You got basically every beef except one that I can add:

    LOCATION. We'd (really) like to know where active reives are... without having to run around blindly.
    (4)

  3. #3
    Player Theniz's Avatar
    Join Date
    Apr 2013
    Posts
    1
    Character
    Theniz
    World
    Shiva
    Main Class
    PLD Lv 99
    Quote Originally Posted by Karah View Post
    You got basically every beef except one that I can add:

    LOCATION. We'd (really) like to know where active reives are... without having to run around blindly.
    I fully agree, a system similar to brenner would be nice, where theres a zonewide notice giving us some idea as to where Colonization/Lair Rieves are. On Shiva there just one spot where everyone stands and waits for 1 particular Colonization Rieve because nobody really knows where to go. If you see another one while wandering looking for them, you pretty much just have to hope some others are there to help.
    (1)
    Last edited by Theniz; 04-02-2013 at 07:24 PM.

  4. #4
    Player Kyrial's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    107
    Character
    Kyrial
    World
    Quetzalcoatl
    Main Class
    RUN Lv 99
    Quote Originally Posted by Theniz View Post
    I fully agree, a system similar to brenner would be nice, where theres a zonewide notice giving us some idea as to where Colonization/Lair Rieves are. On Shiva there just one spot where everyone stands and waits for 1 particular Colonization Rieve because nobody really knows where to go. If you see another one while wandering looking for them, you pretty much just have to hope some others are there to help.
    I guess this is more a server thing, as on Quetz, you can go out to Ceizak and there's usually a group running around from Reive to Reive. A BST friend of mine said the roots can be seen on Wide Scan, too, so that helps. :P
    (0)
    All Missions Complete
    Captain, Medal of Altana ∮∮∮∮
    Unique quests completed: 1063
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  5. #5
    Player
    Join Date
    Aug 2011
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    1,749
    Increasing the usable area would fix so many issues at once, so that's what I want more than anything else. Having a larger space to fight the animals who inexplicably guard giant roots would make it possible to get away from the AoEs, and it would also be harder to be sent out of range just by the knock-back from a monster's TP move.

    Increasing the bayld rewards for support magic is a very close second. I have to melee the roots to get any Bayld at all on White Mage.
    (3)

  6. #6
    Community Rep Okipuit's Avatar
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    Apr 2012
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    285
    Quote Originally Posted by Karah View Post
    You got basically every beef except one that I can add:

    LOCATION. We'd (really) like to know where active reives are... without having to run around blindly.
    We are currently looking into creating system messages to indicate where reives are being formed.
    (27)

    Okipuit - Community Team

  7. #7
    Player
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    Aug 2011
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    Quote Originally Posted by Okipuit View Post
    We are currently looking into creating system messages to indicate where reives are being formed.
    WOOOOOOOOOOOOOOO!


    WOO! WOO!
    (4)

  8. #8
    Player Horadrim's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    411
    Character
    Horadrim
    World
    Asura
    Main Class
    COR Lv 99
    Quote Originally Posted by SpankWustler View Post
    WOOOOOOOOOOOOOOO!


    WOO! WOO!
    How about adding a marker to the compass that indicates where reives are if you're within 500 (maybe more?) yalms of one?

    I feel like we don't use the compass enough.

    EDIT:

    Or maybe something like Clear Abyssite? Rest and it tells you the direction/distance to a reive.
    (0)
    Somewhere in space... this could be happening right now.

  9. #9
    Player Luvbunny's Avatar
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    Mar 2011
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    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    Quote Originally Posted by Okipuit View Post
    We are currently looking into creating system messages to indicate where reives are being formed.
    Thank you for taking the first few steps in improving the new activities. Hopefully more updates will follow soon and making it more fun and enjoyable for all players of any levels to participate regardless of gears and skills.
    (0)

  10. #10
    Player Vivivivi's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    554
    Character
    Bananavivi
    World
    Asura
    Main Class
    BLM Lv 99
    Longer warning time before being removed from participation and/or shorter cooldown for being able to participate again.
    (2)

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