You must be BastokanActually I had an interesting idea the other day while driving home. Why not make the 3rd tier merits work with racial differences in game, now they are simply annoying stat differences and players make smart comments like further up this thread wanting to eliminate them but I disagree we need to expand upon the racial differences. Allow Racial differences to fine tune the advanced player in later life, some abilities to enhance racial strengths and expand weakness should actually benefit players. Also an ability for each race to go with the storyline weaknesses wouldn't hurt either. My idea's below.
Example Mithra(Envy)
t3 merit Racial abilities
Green eyes(passive): occasionally gives mithra an extra roll on treasure
Others based on Race stats
Galka(rage)
t3 merit
Temper Tantrum(passive): Extra attack upon successful crit
Others based on Race stats
Elvaan(Apathy)
t3 merit
Don't care(passive): Enmity dropped after disengaging an enemy.
Taru(Cowardice)
t3 merit
Flee Danger(passive): Speed boost when running from an enemy.
Hume(Arrogance)
t3 merit
Victory is mine(passive): Increased attack speed decreased Accuracy in combat.
These just a few that come to mind.