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  1. #11
    Player Vizzer's Avatar
    Join Date
    May 2013
    Posts
    42
    Character
    Uberlee
    World
    Shiva
    Main Class
    DRK Lv 99
    Quote Originally Posted by RAIST View Post
    my bigger concern would be that SE wouldn't design it worth a crap, making it go the way of the /seacom system.

    So much potential, but a shotty design and failed integration into the search system could once again drive players away from it out of frustration/disappointment.
    SE has already designed a system for this, it's all in XIV. Years ago Everquest used online adventures as sort of a testing ground for game mechanics. Some of the ideas were implemented into the PC game, and others that didn't fair so well were not. Maybe SE will look at how a content finder and all that works in XIV and bring a form of it back to this game.
    (1)

  2. #12
    Player OmnysValefor's Avatar
    Join Date
    Oct 2012
    Posts
    1,186
    You must be talking about the beta or very late 1.x improvements. When I played that monstrosity, I couldn't even see people's jobs easily if they weren't close to me. (You could be too far within the same city.)

    If you're talking about beta, {Take care.}.
    (0)

  3. #13
    Player Vizzer's Avatar
    Join Date
    May 2013
    Posts
    42
    Character
    Uberlee
    World
    Shiva
    Main Class
    DRK Lv 99
    Lots of information has been talked about during the Live Letters from the Producer and the blog posts on the official website.
    (0)

  4. #14
    Player Runespider's Avatar
    Join Date
    Mar 2011
    Posts
    1,361
    Character
    Snickerrz
    World
    Asura
    Main Class
    MNK Lv 12
    You know why it's hard to do content now? Because there are so fewer players around and of those that are they have probably either done it or have no interest in it. Cross server finder isn't going to happen for various reasons.

    The game needs new players, the only way that's going to happen these days is for it to change the payment system it uses. F2P will bring in a lot more players and revitalise the game, nothing else is going to do it at this point, at best under the current system server merges might help but that's about it.
    (2)

  5. #15
    Player
    Join Date
    Jul 2011
    Posts
    85
    Quote Originally Posted by Runespider View Post
    You know why it's hard to do content now? Because there are so fewer players around and of those that are they have probably either done it or have no interest in it. Cross server finder isn't going to happen for various reasons.

    The game needs new players, the only way that's going to happen these days is for it to change the payment system it uses. F2P will bring in a lot more players and revitalise the game, nothing else is going to do it at this point, at best under the current system server merges might help but that's about it.
    Lol @ this logic!

    F2P would serve to destroy this game, not bring in an influx of players. It's ALREADY FREE for a month. The problem with the game is balance: a lot of the starting content needs to be adjusted or revamped altogether.

    If people aren't sticking around even with a free month trial, what makes you think F2P would solve the issue? No, it wouldn't, not by a long shot.
    (4)

  6. #16
    Player Duelle's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    658
    Quote Originally Posted by Vil View Post
    The problem with the game is balance: a lot of the jobs and content need to be adjusted or revamped altogether.
    Fixed for you. XI's problems run deeper than most seem to realize.

    If people aren't sticking around even with a free month trial, what makes you think F2P would solve the issue? No, it wouldn't, not by a long shot.
    This is true. F2P wouldn't help much with the game in its current state. People would get on, blow it off as a shitty game and move on.

    The fact the developers seem to still design stuff for large groups doesn't help (which is self-defeating when the playerbase population seems to be smaller).
    (2)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  7. #17
    Player
    Join Date
    Jul 2011
    Posts
    85
    Quote Originally Posted by Duelle View Post
    Fixed for you. XI's problems run deeper than most seem to realize.

    This is true. F2P wouldn't help much with the game in its current state. People would get on, blow it off as a shitty game and move on.

    The fact the developers seem to still design stuff for large groups doesn't help (which is self-defeating when the playerbase population seems to be smaller).
    Lol thanks. That was more or less my aim: They need to fix a LOT of things on the foundational level if they want to XI to appeal to a broader audience. Of course, this may not be what they're looking for and thus they may not see it as cost-effective to go back and fix all the little things.

    But it is a big problem. Basically, if you don't already have friends ingame to help you through stuff and explain things, you're going to be poking blindly in starter cities wondering wth you need to do. Sure there's wikis and stuff, but for brand new people, they won't know of their existence right away.
    (2)

  8. #18
    Player OmnysValefor's Avatar
    Join Date
    Oct 2012
    Posts
    1,186
    It's amazing though that we have such attachment to thsi game that we'll participate in events on jobs we don't like so we can gear the jobs we do.

    The several jobs that didn't have a real place in aby--at least for long (brd, rdm, pld -- irony being that they were loved before then) and the jobs that weren't highly useful in aby, or useful at all outside of solo--blu, pup, bst still got played, just like the lolbst and lolpups were played before aby.

    It's amazing to me sometimes how much attachment we develop that we still built our jobs though all that time even though noone ever wanted them. I came back after pld was of significant use in voidwatch. I'd Aegis pil sometimes but that was about it. I still built an aegis and ochain and ran around helping friends, using pld where it was sensible, although not optimal. (Chanspell safety on Pankrator).

    Thieves, since the beginning of time, have known why get they invites, and it's not for dps, and it's not really about SATA as that's been subbable, yet there are plenty of mandaus and piecutters.

    SE's sense of balance treats our jobs like crap, while always favoring a certain few (though it shifts a bit every few years and the princess jobs are sent to scrub the dishes).

    And yet, we still play.
    (0)

  9. #19
    Player Duelle's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    658
    Quote Originally Posted by OmnysValefor View Post
    And yet, we still play.
    Some people care about the game. Others have a hard time letting go of the amount of time spent on that character. Personally, I get access to stuff that makes silly things like this and this possible (I didn't make the second one). We all have our reasons for playing the game. *nod*
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  10. #20
    Player OmnysValefor's Avatar
    Join Date
    Oct 2012
    Posts
    1,186
    I don't seek out machinima but I link what friends show me and "Mika x taru" is probably about the best I've seen.

    Very well done.

    But yes, we all have different reason, and though we're tread on many times, we keep coming back.
    (0)

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