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  1. #1
    Player Zagen's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Zagen
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Demonviper View Post
    The problem isn't the damage rating on pre-99 relic/empy/mythics, its the inability to complete them in the first place. This is worst for empy weapons, since it's impossible to solo voidwatch NMs reliably. Major adjustments are required to these weapons, but perhaps not to increase the damage ratings, instead it would be better to simply make it possible for people to progress through the pre-99 trials again by reigniting interest in old content.

    I believe most people haven't yet noticed how badly broken this game is since seekers yet, but it completely killed one of final fantasy XIs greatest strengths, a huge wealth of mostly relevant horizontal content and instead, focused attention onto a handful of new content events that have extremely powerful rewards. I still have no idea what SE were thinking, frankly.
    I agree that the issue is in how accessible it is to complete up to 99 in the case of Emps, to a lesser extent for Relics and Mythics as well. Changing the damage/effects on pre 99 R/E/M doesn't solve that issue. Changing what drops X,Y,Z in old content does, I mean using Emps for example; what if HMPs dropped from Tier IV city bosses (with decent drop rates of course). That would appeal to profit seekers, people who haven't cleared the city paths yet, as well as to the people who're still trying to get X item from those NMs.
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  2. #2
    Player Sarick's Avatar
    Join Date
    Apr 2011
    Posts
    732
    Character
    Saricks
    World
    Fenrir
    Main Class
    RDM Lv 99
    Quote Originally Posted by Zagen View Post
    I agree that the issue is in how accessible it is to complete up to 99 in the case of Emps, to a lesser extent for Relics and Mythics as well. Changing the damage/effects on pre 99 R/E/M doesn't solve that issue. Changing what drops X,Y,Z in old content does, I mean using Emps for example; what if HMPs dropped from Tier IV city bosses (with decent drop rates of course). That would appeal to profit seekers, people who haven't cleared the city paths yet, as well as to the people who're still trying to get X item from those NMs.
    I partially disagree with this. I agree with making them easier to complete if the case is players can't complete them because new content stagnated the ability to grow the weapons. However there is want big flaw that is these weapons are CRAP compared new NQ AH content until they reach the final stages. This makes the long duration to finish them less attractive. If their growth below 99 isn't progressive enough into the final stages they just aren't worth upgrading unless someone enjoys making them. It's simple you can bet BETTER AH gear for less effort. This is BACKWARDS thinking game design. It punishes people who did accomplish any form of RME under 99. You know the 99% according to the census.

    I assure you the developers did this knowing it was a slap in the face to anyone who had 85-95 RME weapons. It's distasteful. I'm sure they think that this strategy makes money but in reality it doesn't. The SoA expansion screwed a lot of RME weapons according to the census, but that doesn't matter does it. /sigh the game has been ruined for a lot of players and you you don't care because your biased.
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    Last edited by Sarick; 06-08-2013 at 04:37 AM.
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