I look at it more from intended time investment and expected completion. Progression in older/obsolete content does not remain the same once you start using content "tiers". Normally things play out automatically because the older content is lower level, so the player's relatively greater power makes that content quicker to clear (ex: a lv75 dungeon being cleared with little effort and risk by lv80 players).
XI rushed to 99 and had a bunch of content tossed in. As such the players do not naturally get stronger than the older content. Add to this the time spent expectancy and you have a possible issue.
For argument's sake, if an empyrean was intended to take you 4 months to complete and you had content that made that empyrean useless stat-wise, you'd normally be able to outpower the content to clear it more efficiently than when it was "current", some adjustment would be made to acquire it faster or more leisurely, or relegate it to a status item where the stats and procs are irrelevant stat-wise but the weapon looks damn cool.
Instead of going that route, SE seems to expect you to hold off on Adoulin content for the 4 months it would take you to make that empyrean (not counting gearing through abyssea and voidwatch) without what I would consider reasonable means for catching up. And that is honestly my biggest beef with the direction the devs are taking.


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