Quote Originally Posted by Jerbob View Post
In my opinion, the argument can be summed up with two statements and their outcomes.

Level 99 R/E/M holders: "I spent a significant amount of time creating a weapon. When I created it, I knew it would lie somewhere on a contiuum of weapon power - in my case, at the top. Delve weapons have made my weapon useless. I have therefore wasted my time. I would like this to be fixed."

Result: lv. 99 R/E/M proposed upgrades, which will require me to complete an as-of-yet unspecified task to restore my weapon to usefulness.

Lower level R/E/M holders: "I spent a significant amount of time creating a weapon. When I created it, I knew it would lie somewhere on a contiuum of weapon power - in my case, close to (but not at) the top. Delve weapons have made my weapon useless. I have therefore wasted my time. I would like this to be fixed."

Result: I must make a very significant expenditure of time and money before completing the same as-of-yet unspecified task to create a more powerful weapon. There is no option to restore my weapon to its old level of usefulness, which was my original requirement.

The compaints made by level 99 R/E/M holders can just as legitimately be made by those that hold lower tier weapons. No-one wants to lose the work they put into their weapons, which in all cases is significant - just to varying degrees. I think denying <lv99 weapon users the ability to restore their weapons to their original level of usefulness is simply unjustifiable. They made their <lv99 weapon knowing what they would get - something good, but not exceptional. SE has taken that away from them, and they have a right to want their weapon restored.

Weapon users with <lv99 weapons wouldn't get anything "free" from this adjustment - at least not anything more than lv99 weapon users will. They will still end up with an inferior weapon. However, they will end up with a weapon that is "as inferior" as they originally intended - which is the only reasonable outcome.

As for problems like "but level 80 players will have super-powerful weapons that outclass all others at level 80", just bash a latent effect for DMG on the weapon to activate at a more appropriate level. It's not difficult to find solutions to these issues.
Your logic is horribly flawed. First off, 99REM holders will have to do some trial(s) to upgrade their 99s damage, they aren't just being handed a crapton of damage. 95 and below is an INCOMPLETE WEAPON. Finish your goddamned weapon then complain about it being bad. You don't build a bike without a chain then complain that bikes suck because yours doesn't go as fast as someone that put a f*cking chain on theirs.

Why shouldn't you have to do what I, and thousands of others, have done several times to be competitive with me/us?


Also saying it's stupid for SE to update REMs is the words of a true fool. REMs were offered as the cream of the crop and talk a lot longer to obtain than any typical weapon. In a game like FFXI there's supposed to by an effort to reward ratio. New adoulin weapons for the most part are easy as hell to obtain. The delve bosses are already being curb stomped by the complex formula of THROW MORE RANGERS AT IT GUYS.

Those weapons' effort values don't even warrant them being nearly as good as REM weapons. Each 75 relic made requires more man hours to make than any single delve boss drop, and 99ing a Relic takes more than twice that effort on my server. A 99 relic takes over 100% more effort to obtain than a delve weapon, and you think it's lazy to ask for an update to them? GTFO.