Quote Originally Posted by Demonviper View Post
The problem isn't the damage rating on pre-99 relic/empy/mythics, its the inability to complete them in the first place. This is worst for empy weapons, since it's impossible to solo voidwatch NMs reliably. Major adjustments are required to these weapons, but perhaps not to increase the damage ratings, instead it would be better to simply make it possible for people to progress through the pre-99 trials again by reigniting interest in old content.

I believe most people haven't yet noticed how badly broken this game is since seekers yet, but it completely killed one of final fantasy XIs greatest strengths, a huge wealth of mostly relevant horizontal content and instead, focused attention onto a handful of new content events that have extremely powerful rewards. I still have no idea what SE were thinking, frankly.
I agree that the issue is in how accessible it is to complete up to 99 in the case of Emps, to a lesser extent for Relics and Mythics as well. Changing the damage/effects on pre 99 R/E/M doesn't solve that issue. Changing what drops X,Y,Z in old content does, I mean using Emps for example; what if HMPs dropped from Tier IV city bosses (with decent drop rates of course). That would appeal to profit seekers, people who haven't cleared the city paths yet, as well as to the people who're still trying to get X item from those NMs.