Quote Originally Posted by Ryce View Post
Overpowered = So effective at a particular role (tanking, melee DD, curing, pet tanking, etc) that no other job or job combination can compete at filling that role for a given group/activity.

OR

Able to effectively fill multiple roles for a given group/activity, enabling the group to add more to roles (more DD, more curing, etc) than the content would otherwise allow.

For the record, I'm all for fixing broken jobs, and find most "overpowered" arguments ridiculous.
I agree with this for the most part. The part I don't quite agree on is fulfilling multiple roles effectively. That can be rather a rather tricky balance to maintain without trade offs similar to SCH's Light arts and Dark arts. When it can do it all at once like on RDM, is where it gets very easy to become overpowered. Not saying RDM is a overpowered, just that the basis of how it is set up can get to the over powered state easier. The more roles a job can simultaneously fill at one time, the easier it is to become overpowered.