And Sagasinger, and BLU, and BRD, and SCH, any mage /rdm, literally every job /SCH....blah blah blah.
It doesn't make sense when you try to apply that "rational person logic" to it, but it does make perfect sense if your goal is to keep THF in its current pathetic state...which I suspect is the case.
Like how all of us rejoiced when Bully was changed to allow Sneak attack from anywhere....once every three minutes...even though this really isn't much of an increase to anything.
It's 1 in 6 JA's you get some help with easing those positional restrictions. And assuming you weren't missing 100% of your sneak attacks before, your % increase to DPS is actually quite small.
BUT....we LOVE IT!!!! Why? Not because its super good, but because everything else we have sucks rotten, decaying ballsack!![]()
Last edited by Nebo; 05-25-2013 at 12:24 AM.
I agree with this for the most part. The part I don't quite agree on is fulfilling multiple roles effectively. That can be rather a rather tricky balance to maintain without trade offs similar to SCH's Light arts and Dark arts. When it can do it all at once like on RDM, is where it gets very easy to become overpowered. Not saying RDM is a overpowered, just that the basis of how it is set up can get to the over powered state easier. The more roles a job can simultaneously fill at one time, the easier it is to become overpowered.
I just don't understand why they nerfed ranger so bad to the point the job has become useless.
it's what you learn after you know it all that counts
Admittedly they are very different weapons, one effects only normal hits, the other only WSs, in the case of mobs which take 0 damage from Physical, such as the Neo-Salvage Hydra, Twilight Scythe was still effective, Murasamemaru was not because you could not build the TP in which to WS with, unless you use JAs or had the TP previously. Also, the access to the weapon is vastly different, Twilight Scythe is gotten easily from a fight more than 50% of the active playerbase has access to, while on the other hand Murasamemaru is a 1% or lower drop from a NM that many, but not as many people have access to, not to mention the fact it requires 12+ people, and Shinryu does not require more than 3~4 to kill normally.
Every time the topic of ungimping relic in offhand comes up people scream "OMFG OP!"... when really... by today's standard it's far from that.... I could see why mythic in offhand could be a little "OP" but really.. if someone has spent that amount of time and gil.. they deserve to be "OP" lol
As I stand looking out from my mog house window, I reminisce about the old days and the many ups and downs of my adventures throughout Vana'diel.![]()
It is then that I know achievement.
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