Quote Originally Posted by Ryce View Post
Overpowered = So effective at a particular role (tanking, melee DD, curing, pet tanking, etc) that no other job or job combination can compete at filling that role for a given group/activity.

OR

Able to effectively fill multiple roles for a given group/activity, enabling the group to add more to roles (more DD, more curing, etc) than the content would otherwise allow.

For the record, I'm all for fixing broken jobs, and find most "overpowered" arguments ridiculous.
Quote Originally Posted by Nebo View Post
Aurasteal.
Going by your example, SE`s suggestion that making Steal/aurasteal seperate JA`s on 5mins timers being Overpowered makes even less sense, since rdm can spam dispel, and drk`s can recast absorb-attri faster than once every 5mins.