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  1. #1
    Player Hayward's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    325

    Define Overpowered

    OK, there are far too many people loosely screaming "overpowered" at the slightest suggestions to improve beleaguered jobs that are being almost deliberately ignored by S-E and the playerbase alike.

    What I'd like to see is some unbiased definition of "overpowered". Not some professional endgamer "I don't want my bandwagon job to be overshadowed" definition. Not some developer apologist "Balance" definition. Just a straight up definition.
    (6)
    Hayward: Cerberus-San d'Oria

    5/5 +1: Cirque [4/5], Tantra [4/5], Ferine [4/5], Estoqueur's [1/5], Sylvan, Navarch's [1/5], Savant's, Orison [1/5], Charis [2/5]

    5/5 +2: Creed, Caller's, Unkai, Iga, Raider's, Lancer's, Mavi, Ravager's, Goetia, Bale, Aoidos'

  2. #2
    Player Ryce's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    143
    Character
    Ryce
    World
    Odin
    Main Class
    PLD Lv 99
    Overpowered = So effective at a particular role (tanking, melee DD, curing, pet tanking, etc) that no other job or job combination can compete at filling that role for a given group/activity.

    OR

    Able to effectively fill multiple roles for a given group/activity, enabling the group to add more to roles (more DD, more curing, etc) than the content would otherwise allow.

    For the record, I'm all for fixing broken jobs, and find most "overpowered" arguments ridiculous.
    (4)

  3. #3
    Player Vold's Avatar
    Join Date
    Mar 2011
    Posts
    908
    Character
    Voldermolt
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    The truest definition for overpowered is essentially being invincible, unable to lose whether by a great defense or great offense or both. When you have zero chance to fail, even after basic human error play their part, you're overpowered.

    This works the other way too, AV back then, PW, ADL, to name a few, are overpowered. The price we paid for the FFXI end game style. Without a long term tier system of upgrades, SE often fell back on overpowered monsters to create challenge since players did not have a continuously upgraded gear system in place to be able to defeat the next big bad, like EQ.
    (2)


    Regular "John" Doe
    - Not on the Community Team

  4. #4
    Player OmnysValefor's Avatar
    Join Date
    Oct 2012
    Posts
    1,186
    This is an attempt by his, again, to get them to buff rdm's melee.

    RDM is a good healer, good nuker, great enfeebler, has a great native selection of enhancing spells that accomodate /sch well.

    RDM doesn't the melee bump you keep talking about. For it to melee well enough that it would be worthwhile in a dd's spot, it would have to outdd dnc, nin, thf, bst, blu, etc, and in comparison to many jobs that don't do two aspects well, that is overpowered.
    (0)

  5. #5
    Player Hayward's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    325
    Sorry, but I made no mention of any one specific job. But feel free to post ignorance if you like. You'll only serve to prove my point.
    (4)
    Hayward: Cerberus-San d'Oria

    5/5 +1: Cirque [4/5], Tantra [4/5], Ferine [4/5], Estoqueur's [1/5], Sylvan, Navarch's [1/5], Savant's, Orison [1/5], Charis [2/5]

    5/5 +2: Creed, Caller's, Unkai, Iga, Raider's, Lancer's, Mavi, Ravager's, Goetia, Bale, Aoidos'

  6. #6
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    10,971
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    OK, there are far too many people loosely screaming "overpowered" at the slightest suggestions to improve beleaguered jobs that are being almost deliberately ignored by S-E and the playerbase alike.
    Where are people screaming this? I don't see it.
    (0)

  7. #7
    Player MarkovChain's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    1,429
    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    Yeah like alternator is not overpowered because the puppet is extremely gimp. I remember my pet parsing 2% of my damage with KKK99. Now it's like 2.1% ?
    (0)

    Ultimate DPS simulator
    https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit

  8. #8
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Overpowered in terms of a job is when a job outclasses other jobs in everything, for instance, if they made WAR have a GA with 350 DMG and ODD on it, it would be overpowered, as no other job could possibly stand up to it in damage, it would outclass SAM, MNK, and any other job who's focus is damage. If SCH had AS from WHM and Cure V as well as a piece of gear which did the same as the WHM AF3+2 legs, it would be overpowered, as it would be able to basically do everything a WHM can do. These are the types of things that are overpowered. People throw it around far to often because they fear that other jobs can become strong enough to step on their toes in a certain field, such as our misguided friend up above complaining about RDM melee enhancements, where he fears RDM would become stronger than many other jobs which are meant for DDing more than RDM is. If that happened to where RDM was stronger than other jobs more meant for DDing then it would in fact be overpowered because it would be capable of doing more damage than these other jobs while also providing support in many other ways, thus, an over powered job. Now to create balance one should have an acceptable level of capabilities in all fields a job has, for instance NIN, NIN has ranged attacks, but it is not up to par with its melee damage, so it is unbalanced and thus, ignored, the same with its magical damage capabilities, because it is far weaker, and its spells are harder to land than for other jobs.
    (3)

  9. #9
    Player Nebo's Avatar
    Join Date
    Apr 2011
    Location
    Thief
    Posts
    475
    Character
    Nebo
    World
    Lakshmi
    Main Class
    THF Lv 99
    Aurasteal.
    (2)

  10. #10
    Player Calatilla's Avatar
    Join Date
    Aug 2011
    Posts
    271
    Character
    Calatilla
    World
    Asura
    Main Class
    DRK Lv 99
    Quote Originally Posted by Ryce View Post
    Overpowered = So effective at a particular role (tanking, melee DD, curing, pet tanking, etc) that no other job or job combination can compete at filling that role for a given group/activity.

    OR

    Able to effectively fill multiple roles for a given group/activity, enabling the group to add more to roles (more DD, more curing, etc) than the content would otherwise allow.

    For the record, I'm all for fixing broken jobs, and find most "overpowered" arguments ridiculous.
    Quote Originally Posted by Nebo View Post
    Aurasteal.
    Going by your example, SE`s suggestion that making Steal/aurasteal seperate JA`s on 5mins timers being Overpowered makes even less sense, since rdm can spam dispel, and drk`s can recast absorb-attri faster than once every 5mins.
    (2)

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