Well if you think of it that way then Enfeebling would have been so much more painful to cap without Dia as well, seeing as you have to land the spell for a skill up and once its put on it would no longer count, this way it is probably easier overall because Divine at least still has Banish spells which can be spammed slowly to skill, where as Enfeebling skill ups without Dia would be terrible.
===========Don't make me kick your butt into next Watersday!===========
Yeah, I wish they would have, but moving all of the Divine magic to Elemental would never work, then WHM and PLD would have good Elemental magic, which would create problems with sub-jobs probably.
Poison would not work because you only get skill ups when you land the spell, Dia is irresistible and deals damage on impact which is why it continues to give you skill ups at all time even when the effects are on the target, but Poison, Para, Slow, all would be ineffective for skilling up because without sticking it, you get no skill, and once it lands, it has to wear before you can stick it again.
Old-time player, new-time character- Ragnarok server.
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