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  1. #1
    Player JackDaniels's Avatar
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    May 2011
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    Graystone
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    Quetzalcoatl
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    THF Lv 99
    Quote Originally Posted by Rustic View Post
    And that's because IIRC, Dia used to use Divine skill.
    Really? Maybe before NA launch.
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    ===========Don't make me kick your butt into next Watersday!===========

  2. #2
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    Quote Originally Posted by JackDaniels View Post
    Really? Maybe before NA launch.
    Yeah Dia was Divine just like Bio is Dark, I still do not understand why they changed it...
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  3. #3
    Player JackDaniels's Avatar
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    Quetzalcoatl
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    Quote Originally Posted by Demon6324236 View Post
    Yeah Dia was Divine just like Bio is Dark, I still do not understand why they changed it...
    We all know how sadistic SE is. They probably just thought it would be fun to make divine magic impossible to cap.
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    ===========Don't make me kick your butt into next Watersday!===========

  4. #4
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    Quote Originally Posted by JackDaniels View Post
    We all know how sadistic SE is. They probably just thought it would be fun to make divine magic impossible to cap.
    Well if you think of it that way then Enfeebling would have been so much more painful to cap without Dia as well, seeing as you have to land the spell for a skill up and once its put on it would no longer count, this way it is probably easier overall because Divine at least still has Banish spells which can be spammed slowly to skill, where as Enfeebling skill ups without Dia would be terrible.
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  5. #5
    Player JackDaniels's Avatar
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    Quote Originally Posted by Demon6324236 View Post
    Well if you think of it that way then Enfeebling would have been so much more painful to cap without Dia as well, seeing as you have to land the spell for a skill up and once its put on it would no longer count, this way it is probably easier overall because Divine at least still has Banish spells which can be spammed slowly to skill, where as Enfeebling skill ups without Dia would be terrible.
    This is true, I hadn't really thought of it like that. It's just that you'd figgure SE would have given us a viable alternative to skilling up divine aside from Dia, or would have removed Divine all together and moved Banish and Holy to Elemental.
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    ===========Don't make me kick your butt into next Watersday!===========

  6. #6
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    Quote Originally Posted by JackDaniels View Post
    This is true, I hadn't really thought of it like that. It's just that you'd figgure SE would have given us a viable alternative to skilling up divine aside from Dia, or would have removed Divine all together and moved Banish and Holy to Elemental.
    Yeah, I wish they would have, but moving all of the Divine magic to Elemental would never work, then WHM and PLD would have good Elemental magic, which would create problems with sub-jobs probably.

    Quote Originally Posted by Rustic View Post
    Spam Poison instead. Problem solved. It did make Divine considerably rougher, though I've always found slapping worms with it quite effective (especially since they're weak to Light and you can simply walk out of spell range if they toss something lethal your way).
    Poison would not work because you only get skill ups when you land the spell, Dia is irresistible and deals damage on impact which is why it continues to give you skill ups at all time even when the effects are on the target, but Poison, Para, Slow, all would be ineffective for skilling up because without sticking it, you get no skill, and once it lands, it has to wear before you can stick it again.
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  7. #7
    Player Rustic's Avatar
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    Dec 2012
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    Character
    Rustic
    World
    Ragnarok
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    THF Lv 99
    Quote Originally Posted by Demon6324236 View Post
    Well if you think of it that way then Enfeebling would have been so much more painful to cap without Dia as well, seeing as you have to land the spell for a skill up and once its put on it would no longer count, this way it is probably easier overall because Divine at least still has Banish spells which can be spammed slowly to skill, where as Enfeebling skill ups without Dia would be terrible.
    Spam Poison instead. Problem solved. It did make Divine considerably rougher, though I've always found slapping worms with it quite effective (especially since they're weak to Light and you can simply walk out of spell range if they toss something lethal your way).
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    Old-time player, new-time character- Ragnarok server.