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  1. #1
    Player Kincard's Avatar
    Join Date
    May 2011
    Posts
    648
    Character
    Kincard
    World
    Leviathan
    Main Class
    NIN Lv 99
    Quote Originally Posted by Okipuit View Post
    Also, there have been some inquiries about whether new shurikens will be added as an item that can be exchanged for bayld or plasm. We do not have any plans at the moment for this; however, we will add them in the future.
    This is one of the few times a dev response makes me hope it's actually just lip service. Okipuit, please ask them to either confirm shuriken stats with the playerbase before even attempting or just not bother. :/

    To reiterate:
    -Shuriken designs to only be used with Sange would need something like 300D
    -Actual shuriken with the purposes of regular throwing would require something like 600D

    Instead of asking for something unreasonable, I personally ask for this:
    1. Make Sange work with Boomerang type weapons
    2. Make this Delve shuriken a boomerang that looks like a Shuriken (And maybe retroactively make shuriken all into boomerang since there's only like 5 kinds anyway)
    3. Attach stats onto it and make it a good stat contributor. Dual Wield, Haste, Enmity, Crit Rate/Damage...these are all good choices, get creative. At least then even if it has no value in being thrown it'll still be a cool thing to have.
    (1)

  2. #2
    Player Leatherman's Avatar
    Join Date
    Mar 2011
    Location
    Batok10, Windurst6
    Posts
    63
    Character
    Golliath
    World
    Valefor
    Main Class
    PUP Lv 99
    Had this argument before they released this:
    Quote Originally Posted by Kristal View Post
    Almost as if they forgot to put a 1 in front of that 96. Maybe the unreleased delve bullets are that powerfull? (DMG:500, costs 30.000 plasm for 99)

    Quote Originally Posted by Leatherman View Post
    I agree on the damage adding a 1 in front of it but bullets with 500 damage for 30k a stack that's just ridiculously stupid, isn't it easier to just say "We made a mistake on the damage of this weapon, here's what we meant..."?


    And I still think it's beyond "STUPID", now I'm convinced DEV Team needs to be fired... At least all of them that come up with crap like this...
    (0)
    http://www.ffxiah.com/player/Valefor/Golliath


    Save a Chocobo ride a Galka!

  3. #3
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    ff8 had consumable Ammo on Irvine's Limit break

    But yah, I like that they're making ammo non-consumable in FFXIV, like most of the current MMOs
    (2)

  4. #4
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Karbuncle View Post
    But yah, I like that they're making ammo non-consumable in FFXIV, like most of the current MMOs
    Huh? Where did they say this?

    Edit: Ignore me, I'm dumb and can not read FFXIV... saw FFXI... v_v
    (0)
    Last edited by Demon6324236; 06-27-2013 at 10:30 AM.

  5. #5
    Player
    Join Date
    Mar 2011
    Posts
    274
    Plasm is extremely easy to come by, so the debate over consumable vs non-consumable ammo is somewhat pointless. You'll essentially never run out of ammo, so it's basically the same thing. The only difference is taking up more inventory space.

    Also, they would have to modify unlimited shot, recycle, etc. if they made ammo non-consumable--I don't see that ever happening.

    Skyrim uses consumable ammo. I wouldn't call it an "obsolete game mechanic" by any means.
    (1)

  6. #6
    Player Tassidaru's Avatar
    Join Date
    May 2011
    Posts
    29
    Character
    Tassidaru
    World
    Quetzalcoatl
    Main Class
    RDM Lv 99
    Skyrim is a completely different beast of a game though. oh and 30k plasm for 99 bullets is retarded, best ive seen from plasm farms is ~7k, that means 5 runs to hit 30k, and if you are on a ranged job for that time odds are you'll probably burn through at least half that stack in the process of getting another stack. And I would like to use my plasm for other things... you know, like maxing out gear.
    (2)

  7. #7
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    With just merits and the Scout's Beret +2 head, which is a great piece when augmented, Ranger sits well above the 95% cap for Recycle.

    With Manibozho Gloves and Libeccio Mantle, Corsair sits at around a 45% Recycle rate. That's not as high as I'd like, but I don't get to hammer my ranged attack macro uninterrupted on Corsair as often as I'd like either. Two wrongs get together behind the dumpster behind Arby's and make a right, I guess?

    I guess what I'm trying to say is: How the Hell are you guys still using so much ammunition that this is still a major issue? This was definitely a big problem in the past, but I think it's been more than addressed.
    (1)

  8. #8
    Player Tassidaru's Avatar
    Join Date
    May 2011
    Posts
    29
    Character
    Tassidaru
    World
    Quetzalcoatl
    Main Class
    RDM Lv 99
    Quote Originally Posted by SpankWustler View Post
    With Manibozho Gloves and Libeccio Mantle, Corsair sits at around a 45% Recycle rate. That's not as high as I'd like, but I don't get to hammer my ranged attack macro uninterrupted on Corsair as often as I'd like either. Two wrongs get together behind the dumpster behind Arby's and make a right, I guess?
    I guess what I'm trying to say is: How the Hell are you guys still using so much ammunition that this is still a major issue? This was definitely a big problem in the past, but I think it's been more than addressed.
    Cor can hit ~45% recycle, so for simplicity lets say 50%. Most Cors have at least a skrimish gun,(unless your a WF junkie like myself) and as a result use Last Stand, a 2 shot ws. That means that on average you burn 1 bullet per ws. Personally, in between buff cycles ( once again for easy math, and to low ball the average) of ~ every 10 min, will use 10 ws at a minimum. that means in a 45 min fracture run, you'll basically gonna lose 45 rounds in 45 min. thats 4.5 bullets shy of half a stack in a single fracture run, when it takes 5 to buy a stack of delve bullets. And if you want good damage on Last Stand you /war, so no chance of regaining any lost bullets. Now correct me if im wrong, but that doesnt seem like a solution to the problem.
    (0)

  9. #9
    Quote Originally Posted by Camate View Post
    Greetings,

    In regards to the new ammo to be added via Delve content, I would like to point out a couple of things.

    First, while this ammo can only be obtained from Delve, it is not limited to use with Delve weapons. You will be able to use it with any weapons that can utilize the ammo. However, just like the rest of the Delve equipment it will not be possible to sell or trade them.

    Next, I am sure a lot of you are curious about the damage values on this new line of ammo. Though this is still being worked on and there may be some changes, the below values are what we are planning:
    • Arrows: Damage 74 (content level 14)
    • Bullets: Damage 196 (content level 14)
    • Bolt: Damage 93 (content level 20)

    Also, once again I would like to repeat something that was mentioned prior by Producer Matsui, but after a certain amount of time has passed with this content and when harder content is implemented, we will be making adjustments so that it is easier to play. Additionally we will be implementing a variety of content with the same content level.
    So, out of curiosity, will Corsair be able to use these new bullets? Or will it be yet another bullet that is reserved only for thf/rng?

    Also, why is it that Corsair has such a low marksmanship rating? With merits in marksmanship, and +80 to ranged acc, AND using sushi, AND using hunter's roll at 11, I still have trouble hitting delve NMs with marksmanship. It seems the roll (Hey look! A pun!) of Corsair, is to use rolls and afk 7 minutes until they wear off.
    (0)

  10. #10
    Player Zagen's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Zagen
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by SqEnisfilledwithgeniuses View Post
    So, out of curiosity, will Corsair be able to use these new bullets? Or will it be yet another bullet that is reserved only for thf/rng?

    Also, why is it that Corsair has such a low marksmanship rating? With merits in marksmanship, and +80 to ranged acc, AND using sushi, AND using hunter's roll at 11, I still have trouble hitting delve NMs with marksmanship. It seems the roll (Hey look! A pun!) of Corsair, is to use rolls and afk 7 minutes until they wear off.
    For Delve NMs I work with them having 700 evasion depends on which ones but that's been what works well when gearing my DDs. Depends on what your AGI is at but with a 11 no bonus Hunter's Roll you'd be looking to need to double your RACC and aim for 160~ range.

    Suggested setup using Abyssea and AH:

    Nvrch. Tricorne +2
    Arctier's Torque
    Volley Earring
    Clearview Earring
    Gunman Gambison
    Nvrch. Gants +2
    Hajduk Ring
    Hajduk Ring
    Libeccio Mantle
    Aquiline Belt
    Thurandaut Tights
    Praeda Sabatons

    Assuming I did the math right that gives 138 RACC and 43 AGI which should put you into 159-160 RACC range without factoring weapons.
    (1)
    Last edited by Zagen; 06-28-2013 at 06:25 AM.

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