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  1. #1
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,130
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Kojo View Post
    We've all been talking about Bardark and Barlight, which should exist, but there are a few others that should exist, but don't.

    Light seems to be more common, for some reason

    Banish -> Dark
    Banish II -> Dark II
    Banish III -> Dark III
    Banishga -> Darkga
    (You get the idea.)

    Holy -> Unholy?

    Diaga -> Bioga

    What exactly was the reason in this imbalance between Light and Dark?
    The other side of banish is pretty much the bio line, which does far more direct damage than the dia line. I realize that's not really what you're looking for, just saying- while there isn't a plain direct damage dark magic spell, bio comes pretty close and the light version isn't really about the damage.
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    Last edited by Alhanelem; 05-12-2013 at 12:36 PM.

  2. #2
    Player Hawklaser's Avatar
    Join Date
    Mar 2013
    Posts
    243
    Character
    Loftythoughts
    World
    Siren
    Main Class
    DRG Lv 99
    Quote Originally Posted by JouriStarz View Post
    Kaustra isn't really a nuke it's considered Dark magic. Embrava just does the opposite and they both define a part of what sch is all about.
    The spell categories do not define if a spell is a nuke or not, its how they are used.

    Now if Embrava did the opposite of Kaustra, it might actually start seeing a bit more use again. I know I would like a nice large upfront cure with very strong regen tied to it, which is more of an opposite to Kaustra than a haste/refresh/regen buff.

    Quote Originally Posted by Alhanelem View Post
    The other side of banish is pretty much the bio line, which does far more direct damage than the dia line. I realize that's not really what you're looking for, just saying- while there isn't a plain direct damage dark magic spell, bio comes pretty close and the light version isn't really about the damage.
    I wonder if that is because they untied the Dia line from Divine magic skill? Which may have had some unintended consequences that never really were noticed due to both Dia and Bio being more used for their enfeebling portion than their damage.
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