Kaustra isn't really a nuke it's considered Dark magic. Embrava just does the opposite and they both define a part of what sch is all about.
Kaustra isn't really a nuke it's considered Dark magic. Embrava just does the opposite and they both define a part of what sch is all about.
The other side of banish is pretty much the bio line, which does far more direct damage than the dia line. I realize that's not really what you're looking for, just saying- while there isn't a plain direct damage dark magic spell, bio comes pretty close and the light version isn't really about the damage.
Last edited by Alhanelem; 05-12-2013 at 12:36 PM.
The spell categories do not define if a spell is a nuke or not, its how they are used.
Now if Embrava did the opposite of Kaustra, it might actually start seeing a bit more use again. I know I would like a nice large upfront cure with very strong regen tied to it, which is more of an opposite to Kaustra than a haste/refresh/regen buff.
I wonder if that is because they untied the Dia line from Divine magic skill? Which may have had some unintended consequences that never really were noticed due to both Dia and Bio being more used for their enfeebling portion than their damage.
Bravery/Faith pls
Sure Embrava is the opposite of Kaustra as far as those spells go. I was referring to a light damage counterpart, one that did initial damage and DoT but with light element, possibly under divine magic. Similar to how we have Noctohelix and Luminohelix.
I understand why that doesn't exist, though. Kaustra is very powerful, but limited or useless against mobs resistant to darkness. Having a light counterpart would give SCH that uber damage potential against virtually everything.
Can Dark 3, Unholy II, and Darkga II also suck? If they can, I support this.
Jubaku: Ni should exist.
Wish Ninjas would stop asking for this so often, not so much because it'd be useless, but because I await the day when SE goes "we should look for player ideas for Ninjas!" and then they add an extra level of paralyze to a job that barely ever sees the light of day because it's bad at everything, but at least now we can paralyze fodder monsters better.
I wrote this a while ago but I had a few ideas for Ninjutsu spells.
-Ni and San levels for every single existing Ninjutsu spell outside of Migawari
-Remove Elemental San from merits and make the level 5 version learnable from scrolls.
New spells:
Kisha: Reduces enemy evasion.
Ikasha: Reduces enemy critical defense.
Rakusha: Reduces enemy critical evasion.
Kyousha: Stun.
Mokuton: Deals non-elemental damage and reduces enemy movement speed.
Kinton: Deals nonspecific physical damage and reduces enemy defense.
Tenda: Dispel
Shishishinchu: Increases critical hit rate. (Lasts 15 minutes)
Kiai: Increases attack and accuracy. Does not stack with berserk or aggressor. (Lasts 15 minutes)
Last edited by Kincard; 05-27-2013 at 06:00 AM.
Also, to be serious (was serious about Jubaku: Ni)..
Point and Recall should exist. You should be able to summon your alliance to the point you're standing at, even if on a 1hr cd.
Give the spell to geo 49 or below.
Reposega only jobs that I know that can use an aoe light based sleep is Blue and Brd.There are more monsters out there that highly resist or are completely resistant to dark based sleep that it only makes sense to have it in the game. Whms can do a good job of surviving mobs whaling on them if they buff up.
Trigger Lvl 70
WHM/BLM/SCH/RDM/GEO
Note* Spell mp is used when originally cast (like reraise)
Cast the Trigger Spell, Then cast the spell you want to fire off when you become incapacitated, (but not K.O,d)
So if you get zapped by a breakga, the trigger spell will cast (in this case Stona). Triggered Spell cast can be interrupted like a normal spell. (Could do this by using the same / modified code that Reraise uses.)
Last edited by Teraniku; 05-13-2013 at 05:10 AM.
|
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |