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  1. #1
    Player Mittenz's Avatar
    Join Date
    Mar 2011
    Posts
    118
    Character
    Hekuteku
    World
    Asura
    Main Class
    WHM Lv 99
    in fact lets expand upon what mage can do everything
    sch can not debuff without an apropriate SJ no dia bio poison para blind all they get is sleeps and break thats it
    whm is a healer (if they are not focusing on that find a new one)
    bard buffs cant cure cant DD no debuffs outside of elegy and requiem
    cor buffs, has no real debuffs of its own can DD but can not cure
    RDM used to be the jack of all trades last time I played with one in a relevent event it was 2010
    GEO unresistable debuffs with many unique ones that all stack with other jobs can DD with T4 nukes and RA spells as well as buffs that are shared only between it and cor (well placed in tank PT for refresh bubble to the white mage or with APROPRIATE SUB up close in the frey)
    BLM DD cant cure can do blind break and sleep

    which of these mages can do everything you want geo to do

    you want it to buff debuff support with cures and rival all other mages

    all its buffs unlike say a whm and a sch stack I can have a geo defence boost on the PLD and a whm protect I cant have 2 protect 5's on the pld

    all its debuffs stack so I can have dia 3 and geo defence down on the mob at the same time or I can even bio the mob and still have a defence or even attack down on the mob.

    Why is it that you think geo cant play in a team as well as other mages or that its stuck bound to certain roles that it NEEDS to fill to be useful.
    (0)

  2. #2
    Player
    Join Date
    May 2013
    Posts
    1,521
    Quote Originally Posted by Mittenz View Post
    in fact lets expand upon what mage can do everything
    sch can not debuff without an apropriate SJ no dia bio poison para blind all they get is sleeps and break thats it
    whm is a healer (if they are not focusing on that find a new one)
    bard buffs cant cure cant DD no debuffs outside of elegy and requiem
    cor buffs, has no real debuffs of its own can DD but can not cure
    RDM used to be the jack of all trades last time I played with one in a relevent event it was 2010
    GEO unresistable debuffs with many unique ones that all stack with other jobs can DD with T4 nukes and RA spells as well as buffs that are shared only between it and cor (well placed in tank PT for refresh bubble to the white mage or with APROPRIATE SUB up close in the frey)
    BLM DD cant cure can do blind break and sleep

    which of these mages can do everything you want geo to do

    you want it to buff debuff support with cures and rival all other mages

    all its buffs unlike say a whm and a sch stack I can have a geo defence boost on the PLD and a whm protect I cant have 2 protect 5's on the pld

    all its debuffs stack so I can have dia 3 and geo defence down on the mob at the same time or I can even bio the mob and still have a defence or even attack down on the mob.

    Why is it that you think geo cant play in a team as well as other mages or that its stuck bound to certain roles that it NEEDS to fill to be useful.
    You seriously need to go back and re-read my post, seriously you are miss judging what i said and trying to make arguements that are not even necessary.

    "I NEVER SAID GEO SHOULD BE GIVEN THESE THINGS" you mentioned above.
    You are missing the entire point of my post, I compared a lot of traits between the mage classes and stated the downside of the job, Never did i say SE NEED TO GIVE US BLINK, STONESKIN, ETC.

    Really No wonder you think I wanted a God mage, Sure if any classes could have every single mage class buff it would be Godly.. But I never asked for that!

    Most of the comparison is based on why would you want Geo over "THESE JOBS THAT CAN DO THE SAME THING BUT BETTER?"
    (0)

  3. #3
    Player Mittenz's Avatar
    Join Date
    Mar 2011
    Posts
    118
    Character
    Hekuteku
    World
    Asura
    Main Class
    WHM Lv 99
    Quote Originally Posted by Daemon View Post
    You seriously need to go back and re-read my post, seriously you are miss judging what i said and trying to make arguements that are not even necessary.

    "I NEVER SAID GEO SHOULD BE GIVEN THESE THINGS" you mentioned above.
    You are missing the entire point of my post, I compared a lot of traits between the mage classes and stated the downside of the job, Never did i say SE NEED TO GIVE US BLINK, STONESKIN, ETC.

    Really No wonder you think I wanted a God mage, Sure if any classes could have every single mage class buff it would be Godly.. But I never asked for that!

    Most of the comparison is based on why would you want Geo over "THESE JOBS THAT CAN DO THE SAME THING BUT BETTER?"
    I believe I answered your final question in the very post you quoted. because it can do everything that all debuffers can do and even some they cant while ADDING to their counterparts debuffs while other jobs have to compete to whos is on.

    Now answer me this~ why is it you feel it doesnt play as well with other mages knowing that its buffs all stack and its debuffs all stack unlike all other mages.
    (0)

  4. #4
    Player
    Join Date
    May 2013
    Posts
    1,521
    Quote Originally Posted by Mittenz View Post
    I believe I answered your final question in the very post you quoted. because it can do everything that all debuffers can do and even some they cant while ADDING to their counterparts debuffs while other jobs have to compete to whos is on.

    Now answer me this~ why is it you feel it doesnt play as well with other mages knowing that its buffs all stack and its debuffs all stack unlike all other mages.
    Again if you actually read my post then you will see that I said spells take too long to cast, it doesnt play well in areas that are fast pace where party chooses not to wait on mages to buff, and i never said that Geo doesnt play well with other mages, just given that Geo spells require members of the party to sit in one spot and stay in the area of geo spells or have a geo following people around makes it tough in areas where party members need to move around and cant stay together. Geo is one of the jobs that require a party to be patient, and in big events where movement is fast i just dont see this happening,

    NEVER DID I SAY GEO DOESNT WORK WELL WITH OTHER JOBS. I said why would you choose a geo over certain jobs that have the same ability, that can do it better, faster, effiecient, that can allow players movement freedom?

    Sheesh really, go back and read before you post, because im sitting here repeating myself explaining the same thing all over again while defending myself for no reason.
    (0)
    Last edited by Daemon; 05-30-2013 at 12:45 PM.