Page 7 of 12 FirstFirst ... 5 6 7 8 9 ... LastLast
Results 61 to 70 of 119
  1. #61
    Player
    Join Date
    May 2013
    Posts
    1,521
    Quote Originally Posted by Mittenz View Post
    You do realize any LS doing delve boss runs is taking geo already, it has already proven its use 10x over what RUN has. If you don't see a use in geo you probably are not doing anything relevant that debuffing a mob would actually be used for, I really don't see a vast need to buff it outside of minor tweaks at this point.
    I'm sure some people do invite Geo, but my comparison is not with RUN, it is with other competing mage jobs.

    Yes I can see Geo being used for boss fights for debuffing. Summoner gets invited to for boss fights. Look at BCNM limit break, ADL?

    But to play the class on many occasions and not limited to just only a few my post up above explained certain aspects of the job a few reasons why it's lacking.
    (0)

  2. #62
    Player
    Join Date
    May 2013
    Posts
    1,521
    Quote Originally Posted by Trumpy View Post
    Geo may not have every proc spell but it does have some, which could give some relief to some of those jobs that have alot (like blm for example.)
    Yes T2-4, but would you rather turn down a blm or sch for this?
    (0)

  3. #63
    Player Lithera's Avatar
    Join Date
    Mar 2011
    Posts
    733
    Character
    Lithera
    World
    Shiva
    Main Class
    BST Lv 1
    I guess you forgot what SE did to embrava. It no longer gives regain but an absurd amount of refresh instead. Also who says it won't get it's wow factor after this next update?
    (0)

  4. #64
    Player
    Join Date
    May 2013
    Posts
    1,521
    But also the job has no Cure, Stoneskin, Blink limiting Geo to use Whm/Rdm as a support job.

    Quote Originally Posted by Quetzacoatl View Post
    /RDM and /WHM have always been stable subjobs to compliment jobs like BLM, SMN and SCH anyways. Why should Geomancer be any different? /SCH is only so situational to begin with for VW procs and access to sleep pre-adjustment.

    Did you read what i said before that?^^ Geomancer is way too support to do things solo-


    Atleast blackmage has T5/Ja/AM/Enfeebling spells/Manawall

    Summoner has Pet that deals nice damage, personal tank, buffs like Perfect Defense
    even without support job, can heal with garuda, can gain mp back with darkspirit.

    Scholar can DD with Shattersoul/Darkness Skillchain, Has both Protect/Shell V, Regen V/ even without subjob RDM or WHM, Sch still has stoneskin and blink without subjob^^

    Which are reasons that these jobs can play better independently compared to Geo but now that SE is going to up the Enfeebling magic and Add Sleep and Sleep 2, it will help.

    The issue is not that Geomancer only has WHM/RDM as subjob, but being that the job itself doesnt have decent DD ability to play solo (yes i know Geo can use shattersoul..) there is no flexibility to sub some type of DD job with it.. /THF/NIN when RDM/WHM is needed for cure in moments of urgency.

    When comparing this job with other mage jobs, there is just not enough convincing points to choose this job over others being that it is quite limited, Do we need Geo to debuff everything in game?

    Being that this is way too support type, it is quite boring, and needs to have more flexibility than it has now.

    Im not talking about Abby where you get Cruor buffs, temp items, atma buffs... Im talking about being able to hunt outside on regular maps solo say like ToAu, Gustav Tunnel, Boyada tree, etc. Events like WoE need to deal decent damage to qualify for better exp and drops. Voidwatch where Geo can Proc things other than T2-4.


    Quote Originally Posted by Quetzacoatl View Post
    Indi-Refresh + Refresh with /RDM. 5 + 3 = 8/tic, compare that to a solo 7/tic with RDM AF3+3 legs. Only way to make that even better is if GEO and RDM are in the same party. That way, 5 + 7 = 12! Plus, consider that there is potential for an extra tier of refresh past 400 Geo/Hand skill that will increase Indi-Refresh to 6/tic with Skill Gear and Merits.

    Mage Ballad I&2, Refresh II, Evokers Roll sorry im tired to do that math right now =p

    But my point is, Geo has some competition at big events, and unless you are doing a mob that "needs" debuffing, the majority of the time people are going to invite the jobs that have AF/REM/Merits over a job that doesnt have any.

    The difference is that Geo is a type of job that needs to follow people around or have people who want to benefit from these buffs need to stay inside the area of the spell, where as other mage jobs cast spell on other player allowing more movement freedom..

    If you are at a big event like Pil, do you think all DD will stay in 1 spot? or Mages for that matter? Even with Bard, Cor, SMN, these jobs can move between alliances, cast buffs and return their party where as Geo is only limited to "Party only" and Alliances cannot benefit any Geo buffs unless they have Geomancer in their group..

    This is why i explained in my post above, it all comes down to what is needed more, what is efficient, what geo lacks and how geo could be better..
    (0)
    Last edited by Daemon; 05-30-2013 at 10:16 AM.

  5. #65
    Player
    Join Date
    May 2013
    Posts
    1,521
    Quote Originally Posted by Lithera View Post
    I guess you forgot what SE did to embrava. It no longer gives regain but an absurd amount of refresh instead. Also who says it won't get it's wow factor after this next update?
    I did not refer Embrava for its TP regain that SE nerfed. Embrava is still good for its Haste/Regen and if you add Regen V with Scholar equipping AF3 headpiece, Regen on entire party is incredible.

    Adloquium : Gives 1 TP per tick for a max of exactly 60 TP for its full duration. With Perpetuance this is quite helpful to DD and scholar with EMP Hvelgemir
    (0)

  6. #66
    Player Lithera's Avatar
    Join Date
    Mar 2011
    Posts
    733
    Character
    Lithera
    World
    Shiva
    Main Class
    BST Lv 1
    Yet it is no where near the amount a cor could give or the amount Embrava used to give. Thus I will use your words and ask you why would some one want said sch 1 tic spell when a cor can do it better?
    (0)

  7. #67
    Player
    Join Date
    May 2013
    Posts
    1,521
    Quote Originally Posted by Lithera View Post
    Yet it is no where near the amount a cor could give or the amount Embrava used to give. Thus I will use your words and ask you why would some one want said sch 1 tic spell when a cor can do it better?
    Because Scholar can do more than just regain 1 per tick ^^ You are looking at this from a single point of view and not the overall point of view, which is why i said other jobs can do almost the same thing as many of the geo spells but better, yet have more flexibility to do more ^^

    Its not about singling out the class, its about putting the mage jobs together to see what gives a better result? What saves time, what is needed, what is effecient.

    Im saying there is competition between mage jobs, even summoner, rdm, blm are being left out in some events, let alone adoulin content seem to bring favor toward bards and cors more than most other jobs other than WHM because it has that wow factor that differentiates the job that no other can do but yet is most needed and in demand. No other job can use Cure 5 or 6, Curaga III,IV, and these spells are what keep WHM popular only because no other job can do it^^
    (0)
    Last edited by Daemon; 05-30-2013 at 10:30 AM.

  8. #68
    Player Lithera's Avatar
    Join Date
    Mar 2011
    Posts
    733
    Character
    Lithera
    World
    Shiva
    Main Class
    BST Lv 1
    Also geo isn't on any emp weapon so I guess you would say they are screwed because of that as well. Not every job goes full AF either. So again some of your logic is screwed. Not many Sch I have seen let alone any Mage that can make the emp staff have it. Most mages I see use the new HQ one in eight staff or some other magin trial staff.
    (0)

  9. #69
    Player Mittenz's Avatar
    Join Date
    Mar 2011
    Posts
    118
    Character
    Hekuteku
    World
    Asura
    Main Class
    WHM Lv 99
    Quote Originally Posted by Daemon View Post
    But also the job has no Cure, Stoneskin, Blink limiting Geo to use Whm/Rdm as a support job.




    Did you read what i said before that?^^ Geomancer is way too support to do things solo-


    Atleast blackmage has T5/Ja/AM/Enfeebling spells/Manawall

    Summoner has Pet that deals nice damage, personal tank, buffs like Perfect Defense
    even without support job, can heal with garuda, can gain mp back with darkspirit.

    Scholar can DD with Shattersoul/Darkness Skillchain, Has both Protect/Shell V, Regen V/ even without subjob RDM or WHM, Sch still has stoneskin and blink without subjob^^

    Which are reasons that these jobs can play better independently compared to Geo but now that SE is going to up the Enfeebling magic and Add Sleep and Sleep 2, it will help.

    The issue is not that Geomancer only has WHM/RDM as subjob, but being that the job itself doesnt have decent DD ability to play solo (yes i know Geo can use shattersoul..) there is no flexibility to sub some type of DD job with it.. /THF/NIN when RDM/WHM is needed for cure in moments of urgency.

    When comparing this job with other mage jobs, there is just not enough convincing points to choose this job over others being that it is quite limited, Do we need Geo to debuff everything in game?

    Being that this is way too support type, it is quite boring, and needs to have more flexibility than it has now.

    Im not talking about Abby where you get Cruor buffs, temp items, atma buffs... Im talking about being able to hunt outside on regular maps solo say like ToAu, Gustav Tunnel, Boyada tree, etc. Events like WoE need to deal decent damage to qualify for better exp and drops. Voidwatch where Geo can Proc things other than T2-4.





    Mage Ballad I&2, Refresh II, Evokers Roll sorry im tired to do that math right now =p

    But my point is, Geo has some competition at big events, and unless you are doing a mob that "needs" debuffing, the majority of the time people are going to invite the jobs that have AF/REM/Merits over a job that doesnt have any.

    The difference is that Geo is a type of job that needs to follow people around or have people who want to benefit from these buffs need to stay inside the area of the spell, where as other mage jobs cast spell on other player allowing more movement freedom..

    If you are at a big event like Pil, do you think all DD will stay in 1 spot? or Mages for that matter? Even with Bard, Cor, SMN, these jobs can move between alliances, cast buffs and return their party where as Geo is only limited to "Party only" and Alliances cannot benefit any Geo buffs unless they have Geomancer in their group..

    This is why i explained in my post above, it all comes down to what is needed more, what is efficient, what geo lacks and how geo could be better..
    So your complaint is that geo is only good for current content events and not stuff that a majority of the game no longer cares about. Well ATM it's more used (at least by my ls) than rdm blm sch and smn so you want it to be more used than ALL mages ? In general it's already more used than my mythic pup and mythic dnc ever was and geo only been out what 2 months ? I am really not seeing your side of this, the job has a purpose the job is being used in RELEVANT content what exactly are you after geo to be the games lord and savior that comes in 1 shots all things that move then ascends to the heavens until called forth again ?
    (0)

  10. #70
    Player
    Join Date
    May 2013
    Posts
    1,521
    Quote Originally Posted by Lithera View Post
    Also geo isn't on any emp weapon so I guess you would say they are screwed because of that as well. Not every job goes full AF either. So again some of your logic is screwed. Not many Sch I have seen let alone any Mage that can make the emp staff have it. Most mages I see use the new HQ one in eight staff or some other magin trial staff.

    On my server, I have Hvelgemir EMP staff not WOE version^^, it seems not many people make it either because they dont have the time, drive, patience, leadership, right ls to help do it, or because they dont know how awesome the staff is, so many reasons not to get things done rather than go out and do it.

    In 1 day i was able to farm 24 kukulkan fangs so drive is important when wanting to do emp.

    So many people that don't even know how good the staff is have made comments such as "Its not worth making it" which is wrong because In every event i play as scholar, I tell all bards and Cor not to worry about buffing me with Refresh as Sublimation maxed with merits gives me 350MP+ back allowing me to keep mp from depleting and when my mp does fall behind, being that i keep regain up always, by the time that happens, i have 300 TP and can Myrkr up to 1k MP sometimes^^ Even with Sublimation and Myrkr i also have convert which i never use because MP is just not an issue at all with EMP staff.

    Not every job shows up in full AF, but if you play with JP players or serious end game people, all members have skills capped, AF3 fully upgraded, rare gears from limbus, ein, nni etc- Max augs on abj gears, REM fully upgraded to 99.

    I understand there are many players that are at different levels of the game, but also not everyone plays seriously, or has the drive, dedication, time, self care, mannerism, etc..

    So my logic is not totally screwed ^^
    (0)

Page 7 of 12 FirstFirst ... 5 6 7 8 9 ... LastLast