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  1. #11
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    Join Date
    May 2013
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    But also the job has no Cure, Stoneskin, Blink limiting Geo to use Whm/Rdm as a support job.

    Quote Originally Posted by Quetzacoatl View Post
    /RDM and /WHM have always been stable subjobs to compliment jobs like BLM, SMN and SCH anyways. Why should Geomancer be any different? /SCH is only so situational to begin with for VW procs and access to sleep pre-adjustment.

    Did you read what i said before that?^^ Geomancer is way too support to do things solo-


    Atleast blackmage has T5/Ja/AM/Enfeebling spells/Manawall

    Summoner has Pet that deals nice damage, personal tank, buffs like Perfect Defense
    even without support job, can heal with garuda, can gain mp back with darkspirit.

    Scholar can DD with Shattersoul/Darkness Skillchain, Has both Protect/Shell V, Regen V/ even without subjob RDM or WHM, Sch still has stoneskin and blink without subjob^^

    Which are reasons that these jobs can play better independently compared to Geo but now that SE is going to up the Enfeebling magic and Add Sleep and Sleep 2, it will help.

    The issue is not that Geomancer only has WHM/RDM as subjob, but being that the job itself doesnt have decent DD ability to play solo (yes i know Geo can use shattersoul..) there is no flexibility to sub some type of DD job with it.. /THF/NIN when RDM/WHM is needed for cure in moments of urgency.

    When comparing this job with other mage jobs, there is just not enough convincing points to choose this job over others being that it is quite limited, Do we need Geo to debuff everything in game?

    Being that this is way too support type, it is quite boring, and needs to have more flexibility than it has now.

    Im not talking about Abby where you get Cruor buffs, temp items, atma buffs... Im talking about being able to hunt outside on regular maps solo say like ToAu, Gustav Tunnel, Boyada tree, etc. Events like WoE need to deal decent damage to qualify for better exp and drops. Voidwatch where Geo can Proc things other than T2-4.


    Quote Originally Posted by Quetzacoatl View Post
    Indi-Refresh + Refresh with /RDM. 5 + 3 = 8/tic, compare that to a solo 7/tic with RDM AF3+3 legs. Only way to make that even better is if GEO and RDM are in the same party. That way, 5 + 7 = 12! Plus, consider that there is potential for an extra tier of refresh past 400 Geo/Hand skill that will increase Indi-Refresh to 6/tic with Skill Gear and Merits.

    Mage Ballad I&2, Refresh II, Evokers Roll sorry im tired to do that math right now =p

    But my point is, Geo has some competition at big events, and unless you are doing a mob that "needs" debuffing, the majority of the time people are going to invite the jobs that have AF/REM/Merits over a job that doesnt have any.

    The difference is that Geo is a type of job that needs to follow people around or have people who want to benefit from these buffs need to stay inside the area of the spell, where as other mage jobs cast spell on other player allowing more movement freedom..

    If you are at a big event like Pil, do you think all DD will stay in 1 spot? or Mages for that matter? Even with Bard, Cor, SMN, these jobs can move between alliances, cast buffs and return their party where as Geo is only limited to "Party only" and Alliances cannot benefit any Geo buffs unless they have Geomancer in their group..

    This is why i explained in my post above, it all comes down to what is needed more, what is efficient, what geo lacks and how geo could be better..
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    Last edited by Daemon; 05-30-2013 at 10:16 AM.