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  1. #11
    Player Quetzacoatl's Avatar
    Join Date
    Mar 2011
    Posts
    527
    Character
    Quetzacoatl
    World
    Leviathan
    Main Class
    DRK Lv 99
    I'm excited to see these additions and changes. However, I'm still left wanting to see how Geomancer will be able to be on par with BRD and COR, as far as party buffing goes. Currently, the only reason to bring a Geomancer in the first place, is mainly for Defense Down with Geo-Frailty on high-end NMs. While I have no complaints about having my Geomancer be brought into endgame content for any reason, a support job usually has more to its design than just one niche purpose, and I think everyone can agree on that.

    Forgive me if I come off as impatient. I just want to be able to provide all the support I can offer, to help make the job very powerful for party play and endgame events. We've seen a couple of new jobs often pushed away for their lack of unique contributions in an 18-person group. I won't say which, but to say the least, I'm putting my hopes into Geomancer breaking that trend.

    Quote Originally Posted by Hayward View Post
    This likely won't make it into the final cutdown, but it would be nice if GEO got Indi-/Geo-spells that inflicted Amnesia or Plague and provided Regain status (before anyone freaks out and has SCH flashbacks, remember luopans can't move and Indi-spells' radii aren't very wide).
    They've already confirmed Regain at VanaFest 2012, that much is certain.
    (0)
    Last edited by Quetzacoatl; 05-29-2013 at 04:29 PM.