Results 1 to 10 of 120

Dev. Posts

Hybrid View

  1. #1
    Player Quetzacoatl's Avatar
    Join Date
    Mar 2011
    Posts
    527
    Character
    Quetzacoatl
    World
    Leviathan
    Main Class
    DRK Lv 99
    Anyway... I don't think the luopan should be made mobile, however an ability to relocate it, with maybe a 1m recast or a small cost to the luopan's HP or something would be reaosnable given SE balancing practice.
    I honestly don't agree to this :x

    First off, what mechanic would even allow you to reposition the Luopan to the spell's target? By targeting them again? The fact that it would take a minute to reposition them doesn't really help anything but only just puts a bandage on a fundamental job issue. A 15-second recast like Pianissimo would be better, but I don't think it should consume Luopan HP to do it. Thematically, it would be more like surfing the life stream.

    I would like to see the range of the auras increased to 10', however.
    I have a feeling this might come with AFGear or some other item, much like Luzaf's Ring. I'm not too worried about that as much as I am worried about how SE is going to manage merits, especially merited job abilities. Job Abilities have been game changers for a while (Last Resort), and I would hate to have job abilities for GEO that don't take the job in the direction that makes them versatile for alliance or 6-man groups.

    Quote Originally Posted by Trumpy View Post
    read first few posts then scrolled to bottom. in a fast moving party for enfeeb type loupans that you cast on monsters, if the loupan followed the mob then what happens to it when the mob dies? id more prefer a aura applied to a player if it was a buff rather than the loupan itself, but for enfeebs i dunno how that would work either.
    The Luopan will still be up depending on how much HP it has remaining.
    (0)
    Last edited by Quetzacoatl; 05-14-2013 at 01:18 PM.