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  1. #9
    Player Merton9999's Avatar
    Join Date
    Mar 2011
    Posts
    528
    Character
    Mordru
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99
    My skills are capped from other mage jobs but /SCH is required to sleep anything as well as -na spells if I dare to take the job to low-man stuff. I want a dark magic based sleep spell for GEO (sleepra?) to eliminate the /SCH requirement for sleep. I understand why GEO doesn't get native enfeebling skill. With that the single job could use /RDM to apply two slow or paralyze effects since the auras stack with the classic spells.

    /RDM certainly helps with casting time as Indi and Geo spells don't benefit from arts. However I did finish all the Magian damage staves and once I hit 99 the combination of the -14% casting time from those and the -5% from Orvail pants make a great difference, not to mention the other generic FC AH gear. I've also enjoyed the FC augment from the acp body since 75. With those combined I'm actually fine with casting time. I wouldn't object to FC in the AF sets though!

    I'd like a merit JA that allowed luopans to follow their target, and another to cast Indi spells on party members. The spell costs are problematic when not affecting several people. For use in low-man I'd like a JA that lowered the aura radius for a large drop in MP cost.

    Edit: phone auto-correct was being dumb
    (0)
    Last edited by Merton9999; 05-12-2013 at 09:32 PM.