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  1. #1
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,102
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Honestly my main issue right now is just the long cast time and high MP cost of geocolure spells (luopans). I would not be bothered that much having to dispel them and summon them again if the party moves, but the fact that it takes so long and takes a huge amount of MP for the debuffs makes usage of the job very difficult in events where parties move around a lot.

    Buffs should affect alliance members- since the affect is applied/removed as you enter/levae the aura radius and the radius is rather small, I think this would be a fairly harmless change.
    (4)
    Last edited by Alhanelem; 05-12-2013 at 12:07 PM.

  2. #2
    Player Damane's Avatar
    Join Date
    Mar 2011
    Posts
    715
    Character
    Damane
    World
    Phoenix
    Main Class
    DNC Lv 99
    Quote Originally Posted by Alhanelem View Post
    Honestly my main issue right now is just the long cast time and high MP cost of geocolure spells (luopans). I would not be bothered that much having to dispel them and summon them again if the party moves, but the fact that it takes so long and takes a huge amount of MP for the debuffs makes usage of the job very difficult in events where parties move around a lot.

    Buffs should affect alliance members- since the affect is applied/removed as you enter/levae the aura radius and the radius is rather small, I think this would be a fairly harmless change.
    Flaws of GEO in a nutshell for you:
    - MP cost of geo spells (as you mentioned), this makes it almost impossible to do any form of support cureing or anything else, because you will run out of MP even as /RDM.
    - no crowdcontrol spells (adding sleepRA I + II, dark magic skill based sleep)
    - no flexibility in moveing/dynamic partys (luopans that dont follow mob/players, indi-spells not castable on other pt members)
    - potency of buffs is lackign compared to brd cor

    things GEO has going for itself:
    - unresisted debuffs.

    Fix the things above and you have a golden job.
    (3)

  3. #3
    Player Leatherman's Avatar
    Join Date
    Mar 2011
    Location
    Batok10, Windurst6
    Posts
    63
    Character
    Golliath
    World
    Valefor
    Main Class
    PUP Lv 99
    Ok here's my input on GEO improvements:

    Add spells:

    Indi-Repatriation
    Geo-Repatriation (Warp to Nation)

    Indi-WarpJeuno
    Geo-WarpJeuno (Warp to Jeuno)

    Indi-WatchTower
    Geo-WatchTower (1tp 1mp 1hp /tick)

    Indi-PhoenixDown
    Geo-PhoenixDown (grants Reraise Effect)

    Indi-Swiftness (Increases Mov. Speed)
    Geo-Stop (binds enemies caught in area of effect)

    ****a Bell that allows the cast of 2 ind and geo spells, second indi castable on 1 party member.
    (0)
    http://www.ffxiah.com/player/Valefor/Golliath


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  4. #4
    Player Zagen's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Zagen
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Leatherman View Post
    Indi-PhoenixDown
    Geo-PhoenixDown (grants Reraise Effect)
    To keep this idea from being "overpowered" if implemented I see it wearing off if the GEO dies (logical after all) meaning it has no effect on them.
    (0)

  5. 06-05-2013 02:21 PM

  6. #6
    Player Leatherman's Avatar
    Join Date
    Mar 2011
    Location
    Batok10, Windurst6
    Posts
    63
    Character
    Golliath
    World
    Valefor
    Main Class
    PUP Lv 99
    Quote Originally Posted by Zagen View Post
    To keep this idea from being "overpowered" if implemented I see it wearing off if the GEO dies (logical after all) meaning it has no effect on them.
    ***Yea the effect disappears with the death of the Geomancer, very useful during Boss fights where more than one person dies and the WHMs are too busy healing to get people up.
    (0)
    http://www.ffxiah.com/player/Valefor/Golliath


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  7. #7
    Player Zagen's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Zagen
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Leatherman View Post
    ***Yea the effect disappears with the death of the Geomancer, very useful during Boss fights where more than one person dies and the WHMs are too busy healing to get people up.
    Why isn't the GEO casting raise? The BRDs? The CORs?
    (1)

  8. #8
    Player Leatherman's Avatar
    Join Date
    Mar 2011
    Location
    Batok10, Windurst6
    Posts
    63
    Character
    Golliath
    World
    Valefor
    Main Class
    PUP Lv 99
    Quote Originally Posted by Zagen View Post
    Why isn't the GEO casting raise? The BRDs? The CORs?

    Lol yea have everyone sub WHM so they cast RR on themselves... should get some PUP/WHM to go backup heal and raise people... maybe this is a smarter idea than the question asked...
    (0)
    http://www.ffxiah.com/player/Valefor/Golliath


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  9. #9
    Player Duelle's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    658
    Quote Originally Posted by Alhanelem View Post
    Honestly my main issue right now is just the long cast time and high MP cost of geocolure spells (luopans). I would not be bothered that much having to dispel them and summon them again if the party moves, but the fact that it takes so long and takes a huge amount of MP for the debuffs makes usage of the job very difficult in events where parties move around a lot.
    As much as you may hate me for it, GEO needs this. *runs*
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  10. #10
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,102
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Duelle View Post
    As much as you may hate me for it, GEO needs this. *runs*
    We already have that. It's called Full Circle. But it only returns part of the MP spent, based on the remaining HP of the luopan.
    (0)

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