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  1. #1
    Player Alhanelem's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    11,284
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by JouriStarz View Post
    There's always taking the time to skill up your skills before doing endgame related stuff.
    I have had SCH since it came out, using it everywhere, and the skill still isn't capped. I don't think you realize just how long it has been taking because of light/dark arts (and even without it, it takes a long time).

    Thanks for the advice Mom, but maybe you forgot that stuff about appropriate level mobs. To get skill ups I have to fight stuff that will eat me alive without real crowd control. /SCH works well enough while I wait a few more years for the occasional 0.1s to show themselves.

    ----------------

    Anyway... I don't think the luopan should be made mobile, however an ability to relocate it, with maybe a 1m recast or a small cost to the luopan's HP or something would be reaosnable given SE balancing practice.

    I would like to see the range of the auras increased to 10', however.
    (0)
    Last edited by Alhanelem; 05-14-2013 at 12:47 AM.

  2. #2
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    Mar 2011
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    Quote Originally Posted by Alhanelem View Post
    I have had SCH since it came out, using it everywhere, and the skill still isn't capped. I don't think you realize just how long it has been taking because of light/dark arts (and even without it, it takes a long time).
    You mean the exact same thing every other mage jobs has to do? Except to a lesser degree because of a lower skill cap to reach in the first place?

    Quote Originally Posted by Alhanelem View Post
    Thanks for the advice Mom, but maybe you forgot that stuff about appropriate level mobs. To get skill ups I have to fight stuff that will eat me alive without real crowd control. /SCH works well enough while I wait a few more years for the occasional 0.1s to show themselves.
    You have to cast on things appropriate to your skill level, i.e. things you will have absolutely no trouble dealing with, because you have enough skill to deal with them+ level correction and higher stats on your side.

    Or learn to play the game. Go to abyssea ulegeurand range and ignore everything I just said. Turn off arts, eat pitarus, cast spell on worms that can't hit you. Problem solved, you can stop complaining how terrible you are.

    I'd just like to see GEO get healing magic skill natively. You have to stand next to the enemies anyway and you sure as hell aren't contributing anything useful with nukes or melee while you stand around. I'd like to say give them the cura spells and let them keep the melees alive while they keep debuffs up, heck maybe even let curas hit the Luopans as well. But considering how Cura spells were wasted and given to WHM, and only having them work when under afflatus misery, there'd need to be work-arounds there. I guess normal cures would work too.
    (1)
    Last edited by Louispv; 05-17-2013 at 01:06 PM.

  3. #3
    Player Lithera's Avatar
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    Mar 2011
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    733
    Character
    Lithera
    World
    Shiva
    Main Class
    BST Lv 1
    I would like it if my loupan followed the monster or party member. Though if we didn't get a ja that could make it mobile I wouldn't mind one that allowed you to reposition it. Of course I hope they will put in that geocolour effect on/off switch or there will be even more groaning about a moving 1/2 sphere of omfg I'm gonna up chuck. Seriously if they chose to do either a mobile Loupan or one that you could easily reposition by it coming to where you were the job would be a lot better. Remember we still do not have any AF or relic or job merrits yet. Some of the other flaws of the job might get fixed by these things.
    (0)

  4. #4
    Player Quetzacoatl's Avatar
    Join Date
    Mar 2011
    Posts
    527
    Character
    Quetzacoatl
    World
    Leviathan
    Main Class
    DRK Lv 99
    Quote Originally Posted by Lithera View Post
    I would like it if my loupan followed the monster or party member. Though if we didn't get a ja that could make it mobile I wouldn't mind one that allowed you to reposition it. Of course I hope they will put in that geocolour effect on/off switch or there will be even more groaning about a moving 1/2 sphere of omfg I'm gonna up chuck. Seriously if they chose to do either a mobile Loupan or one that you could easily reposition by it coming to where you were the job would be a lot better. Remember we still do not have any AF or relic or job merrits yet. Some of the other flaws of the job might get fixed by these things.
    some, yes, but I have doubts on whether the flaws fixed will be the major ones or not.
    (0)

  5. #5
    Player Lithera's Avatar
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    Mar 2011
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    733
    Character
    Lithera
    World
    Shiva
    Main Class
    BST Lv 1
    Quote Originally Posted by Quetzacoatl View Post
    some, yes, but I have doubts on whether the flaws fixed will be the major ones or not.
    Same after all they could make Geo AF be like Smn AF and not help the job with its current problems. I wondered why many of my Smn friends wore more mostly Austere and not their AF. Useless AF no, thanks. AF that you will want to wear til relic yes, please. Hopefully the AF weapon/spell won't suck like oh so many of the older jobs.

    I think everyone who is behind the mobile loupan would agree that if/when it's follow target died before it did it would come back to your or go stationary. Waiting for deployment again.
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  6. #6
    Player Quetzacoatl's Avatar
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    Mar 2011
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    527
    Character
    Quetzacoatl
    World
    Leviathan
    Main Class
    DRK Lv 99
    Quote Originally Posted by Lithera View Post
    I think everyone who is behind the mobile loupan would agree that if/when it's follow target died before it did it would come back to your or go stationary. Waiting for deployment again.
    Full Circle and recasting debuff Geocolures will probably have to be the balancing act for dead targets. Same goes with dead party members for enhancing Geocolures. However, you do get the MP return%, and casting again on another target wouldn't be as much of a big deal as having to continuously rebuff a living, moving party. I can personally live with that trade off.
    (0)

  7. #7
    Player Lithera's Avatar
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    Mar 2011
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    733
    Character
    Lithera
    World
    Shiva
    Main Class
    BST Lv 1
    Yes but loupans are encoded as pets and any pet who the target it was set on goes back to it's master. In this case maker, so why wouldn't a mobile loupan go back to the Geo? It's HP would still be going down so of course you might have to use full circle and rebuff/debuff. Or just explode it... >.> lol
    (0)

  8. #8
    Player Trumpy's Avatar
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    Mar 2011
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    451
    Character
    Trumpy
    World
    Shiva
    Main Class
    DNC Lv 99
    read first few posts then scrolled to bottom. in a fast moving party for enfeeb type loupans that you cast on monsters, if the loupan followed the mob then what happens to it when the mob dies? id more prefer a aura applied to a player if it was a buff rather than the loupan itself, but for enfeebs i dunno how that would work either.
    (0)

  9. #9
    Player Quetzacoatl's Avatar
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    Mar 2011
    Posts
    527
    Character
    Quetzacoatl
    World
    Leviathan
    Main Class
    DRK Lv 99
    Anyway... I don't think the luopan should be made mobile, however an ability to relocate it, with maybe a 1m recast or a small cost to the luopan's HP or something would be reaosnable given SE balancing practice.
    I honestly don't agree to this :x

    First off, what mechanic would even allow you to reposition the Luopan to the spell's target? By targeting them again? The fact that it would take a minute to reposition them doesn't really help anything but only just puts a bandage on a fundamental job issue. A 15-second recast like Pianissimo would be better, but I don't think it should consume Luopan HP to do it. Thematically, it would be more like surfing the life stream.

    I would like to see the range of the auras increased to 10', however.
    I have a feeling this might come with AFGear or some other item, much like Luzaf's Ring. I'm not too worried about that as much as I am worried about how SE is going to manage merits, especially merited job abilities. Job Abilities have been game changers for a while (Last Resort), and I would hate to have job abilities for GEO that don't take the job in the direction that makes them versatile for alliance or 6-man groups.

    Quote Originally Posted by Trumpy View Post
    read first few posts then scrolled to bottom. in a fast moving party for enfeeb type loupans that you cast on monsters, if the loupan followed the mob then what happens to it when the mob dies? id more prefer a aura applied to a player if it was a buff rather than the loupan itself, but for enfeebs i dunno how that would work either.
    The Luopan will still be up depending on how much HP it has remaining.
    (0)
    Last edited by Quetzacoatl; 05-14-2013 at 01:18 PM.

  10. #10
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,284
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    I can pretty much guarantee you they're not going to make luopan mobile. Its far more likely that they can provide accomodations to make using luopan easier, like making them cast quicker and cost less. I'm being a bit cynical here, I admit.
    (0)

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