Kind of ridiculous to create new zones for non-PS2 when the basics are still gimped. You suddenly have 90 spaces in your sack when you enter the new zone? When you exit, where do those extra 10 items go? And, that's just one issue.Exactly what i was saying with new zone for none-PS2 user, and i find this fair enough since 92% player base are not on PS2/PS3. I still think is less brutal then totally tell them that SE don't support them at all.
Of course that will cost SE $$$ for development, but they don't have to redo a complete new game with 100 new zone, just 2~3 new zone as beta-release would be already a net progress. And if is not perfect day 1 (as it was the case of 14) who care? We still have our old zone without bug available to play. In the end i am sure that would increase player base of FFXI which is sadly maybe not anymore they prio with 14
All Jobs 99
GS 54, BS 50, Alch 60, Bone 57, WW 60, Cloth 53, Cook 60, LC 60, Fish 51
Playing Since NA PS2 Release
|
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |


Reply With Quote