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  1. #11
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,209
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Seriously, Equipment is not the thing holding Summoner back. They are, in a nutshell;
    • Global Blood Pact timer that caps at 45 seconds
    The game is much faster paced than when SMN was created with the 60 second timer. My proposal would be to set the BP timer to 30 seconds, reduce-able to 15~20 seconds, and decrease the amount of BP delay - on each item that has more than 1 second for balance.

    The perfect solution would be to change the new SMN SP ability and remove the BP timers entirely allowing SMN to use their MP as fast or as slow as they want.

    I'm preparing to be disappointed, I'm still skeptical of SE's ability to make GEO and RUN relevant for endgame of course.
    I can't speak too much for RUN but GEO is already relevant for endgame. Continuously reapplied and unresistable debuffs are very powerful for endgame- especially when some of the NMs are immune or highly resistant to almost every normal debuff.
    (12)
    Last edited by Alhanelem; 05-10-2013 at 06:38 AM.