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  1. #1
    Player Emitremmus's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    104
    Character
    Dinah
    World
    Phoenix
    Main Class
    BLU Lv 99
    I think polearms for buffing/enhancing the wyvern is alright, but I have a better suggestion.

    Suppose there is a way to create "Collars" for wyverns that can be equipped in the DRG ammo or ranged slots. These collars could have different effects to use on the wyvern, while keeping DRG from having to give up DPS in the weapon slot.

    ...or depending on difficulty implementing it...how about making the Wyvern function similar to an Automaton so that you can equip items to him much like attachments? Say up to 3-4 "attachments" for the wyvern would grant the boost to wyvern power that DRG has always requested.

    I've always felt the lack of interactivity with your wyvern is a drawback. It doesn't have to be gamebreaking stuff to enhance them, but maybe just cure potency + items or items to make Haste Breath? I dunno. Anything other than require polearms.
    (24)
    *Dinah logs in to the official forums. Dinah's faith in hume-anity declines by .9*

  2. #2
    Player Sargent's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    281
    Character
    Sargent
    World
    Leviathan
    Main Class
    SMN Lv 99
    Summoner
    Addition of grips that have stats to increase the parameters of avatars.
    Will it compare to this? If not, go back to the drawing board.

    Seriously, Equipment is not the thing holding Summoner back. They are, in a nutshell;
    • Global Blood Pact timer that caps at 45 seconds
    • Pathetic melee damage, which we can hardly enhance (only though Pet:Haste and Pet:Critical hit gear)

    I hardly see the grips they mention having Blood Pact delay that bypasses the cap.
    (20)
    SMN99/SAM99/DNC99/PLD99/THF99
    Summoning magic skill: 545
    Hvergelmir 90

  3. #3
    Player Absinthe's Avatar
    Join Date
    Apr 2011
    Location
    Windurst
    Posts
    27
    Character
    Absinthe
    World
    Leviathan
    Main Class
    WHM Lv 99
    I definitely appreciate the attention that PUPs are getting... but I'm curious as to what the devs have planned for animators in general. I don't really want to get the new Alternator if it's just going to become junk within a month ^^;

    Quote Originally Posted by Camate View Post
    • Puppetmaster
    Addition of animators that have stats to increase the parameters of automatons.
    (Also... please improve the User Interface for attachments...)
    (2)
    Last edited by Absinthe; 05-15-2013 at 01:11 PM.