Quote Originally Posted by RAIST View Post
Which just greater enforces the need to directly adjust the pets...as in not binding it to gear.

Whether it's better to bind that to the players stats or directly adjust the pet's baseline states can be open to debate I guess. But the point is NOT requiring one to equip an item to make the pet scale to where it should be by default.
Indeed. I've never been one for the "fix classes through gear" approach the developers took to since the TAU days. Pet design is clearly flawed and has been for years. A more in-depth fix is needed across all jobs, because even I realize that Pet: Stat gear is a band-aid the devs attempted to sneak in as a carrot on a stick for pet jobs.