Quote Originally Posted by Chimerawizard View Post
Spirits:
Have been useless since the job was introduced.
Abysmal magic accuracy and magic atk.
Absolutely impossible to control actions.
AI, is there even one for this pet?
Were given a reason to purchase but only to gain more BP before running out of MP.
This is a long shot of ridiculous proportions, but here goes:

Quote Originally Posted by An old idea
Redesigning Spirits

Instead of being placed in the same category as avatars, spirits could be summoned to the player's side alongside avatars. Player characters would be limited to one Avatar and one Spirit at the same time.

Entirely remove Spirit AI and perpetuation. In addition, make Spirits not targetable and scale their model down and treat them as "attachments" to the player character (have Spirits move with the player instead of /following them like avatars).

Have spirits grant the summoner a list of abilities and spells based on the spirit the summoner has called to their side. Potency of abilities/spells gained through spirits scale with Summoning Magic Skill. Abilities/spells gained through Spirits scale up to their appropriate ranks depending on the level of the Summoner. An example would be that fire spirit could give the SMN access to Fire. At lv13 that fire spell is Fire I. If a 75 SMN were to summon their fire spirit, the spell would instead be Fire IV (so no, SMNs would not be able to downrank spells the way other mages can).

Samples:

Fire Spirit
- Fire I-IV
- Addle
- Trait: Fire Affinity

Water Spirit
- Aquaveil
- Water I-IV
- Poison
- Trait: Water Affinity

Light Spirit
- Dia I-II
- Cure I-V
- Trait: Light Affinity

The balancing aspect of spirits is that spells gained through them cost more than their BLM/WHM counterparts (ideally it could be something like baseline spell cost + half of the summoner's current level). They would also gain less potency per point of Summoning Skill compared to what they'd get from Elemental/Healing Skill. As an example, if Fire were to gain 1.00 potency per point of Elemental Magic Skill, Fire would gain 0.85 potency per point of Summoning Skill.