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  1. #1
    Player Babekeke's Avatar
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    Mar 2011
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    Windurst
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    2,273
    Quote Originally Posted by Camate View Post
    Greetings everyone (and happy Friday!),

    I'd like to follow up a bit about the planned wyvern enhancements for dragoon.

    To give a simpler idea of what we have planned, by equipping a high content level weapon, we are envisioning that the stats of your wyvern also increase along with you. It's somewhat close to what a player mentioned about making it so your wyverns damage value, delay, attack, and defense increase based on your own values.

    Currently there are pieces of equipment that have pet enhancing stats and by equipping them they influence your pet's strength (for example, there are already polearms in existence that enhance wyverns); however, this is not what we will be doing this time with polearms. With that said, it'll help a lot if you think of this as the polearms that are to be introduced from here on out will allow you enhance your wyvern, and the enhancements will not only increase specific stats. (We will be making it possible to enhance your wyverns after we implement the RME revamps.)

    Also, the reason we didn't choose grips was because there are varieties of strong pieces of equipment that can be selected based on the situation, and if we were to make these enhance wyverns, it would be difficult to choose other options.

    With that said, we felt it would be best for dragoons to be able to enhance their wyverns with their weapons.
    I'd like to see an element of this in every weapon that is worth equipping for DRG. This includes all Magian weapons at their level 99 stage. Obviously the increase won't be as much for a 99 magian weapon as it is for a delve weapon, but there should still be some sort of boost.

    The magian weapons are, by design, situational weapons. The other pet jobs can equip their situational weapons and still receive boosts for the pets, but if a DRG needs to use their -PDT or MDB polearms for a specific monster, they have to gimp their wyvern too? How is that fair?
    (8)

  2. #2
    Player Kojo's Avatar
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    Jul 2011
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    Here
    Posts
    544
    Character
    Kojo
    World
    Phoenix
    Main Class
    DRK Lv 99
    Quote Originally Posted by Camate View Post
    Greetings everyone (and happy Friday!),

    I'd like to follow up a bit about the planned wyvern enhancements for dragoon.

    To give a simpler idea of what we have planned, by equipping a high content level weapon, we are envisioning that the stats of your wyvern also increase along with you. It's somewhat close to what a player mentioned about making it so your wyverns damage value, delay, attack, and defense increase based on your own values.

    Currently there are pieces of equipment that have pet enhancing stats and by equipping them they influence your pet's strength (for example, there are already polearms in existence that enhance wyverns); however, this is not what we will be doing this time with polearms. With that said, it'll help a lot if you think of this as the polearms that are to be introduced from here on out will allow you enhance your wyvern, and the enhancements will not only increase specific stats. (We will be making it possible to enhance your wyverns after we implement the RME revamps.)

    Also, the reason we didn't choose grips was because there are varieties of strong pieces of equipment that can be selected based on the situation, and if we were to make these enhance wyverns, it would be difficult to choose other options.

    With that said, we felt it would be best for dragoons to be able to enhance their wyverns with their weapons.
    But what about RUN?
    (0)
    Quote Originally Posted by SpankWustler View Post
    Can you imagine waking up each morning knowing that you would have to wrestle a man-sized radish to death in order to eat?
    Sorry, had to.

  3. #3
    Player Keyln's Avatar
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    Mar 2011
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    138
    Quote Originally Posted by Kojo View Post
    But what about RUN?
    Addition of artifact equipment, merit points, and limit break quests.
    There ya go.
    (3)

  4. #4
    Player Kojo's Avatar
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    Jul 2011
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    Here
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    Character
    Kojo
    World
    Phoenix
    Main Class
    DRK Lv 99
    Quote Originally Posted by Keyln View Post
    There ya go.
    There were more questions, such as whether "artifact equipment" was used as a term for the lv 50-60 equipment or as an umbrella term for AF/AF2/Emp armor. Also when RUN's Mythic and Mythic WS will be released, as well as the /jobemote.

    There was also a suggestion for Lunge, to be based on, or atleast factor in weapon base damage to relieve us of the need for MAB gear.
    (0)
    Quote Originally Posted by SpankWustler View Post
    Can you imagine waking up each morning knowing that you would have to wrestle a man-sized radish to death in order to eat?
    Sorry, had to.

  5. #5
    Player
    Join Date
    Aug 2011
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    1,749
    The TL;DR version that my deranged mind put together is:

    "Tons of Wyvern parameters will increase based on more-or-less weapon base damage."
    (2)

  6. #6
    Player Duelle's Avatar
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    Mar 2011
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    Windurst
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    658
    The TL;DR version that my deranged mind put together is:

    "Tons of Wyvern parameters will increase based on more-or-less weapon base damage."
    That's what I got out of it. they could have just said "Wyverns will scale with the DRG's weapon damage" and it would have saved the CMs two pages worth of reading.
    (4)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  7. #7
    Player Losie's Avatar
    Join Date
    Apr 2013
    Posts
    33
    Character
    Losie
    World
    Valefor
    Main Class
    DNC Lv 75
    Quote Originally Posted by Duelle View Post
    That's what I got out of it. they could have just said "Wyverns will scale with the DRG's weapon damage" and it would have saved the CMs two pages worth of reading.
    Alternatively people could not flip out by assuming the worst and post pages of why it won't work despite misunderstanding and making wild assumptions, but hey..
    (1)
    Last edited by Losie; 05-11-2013 at 07:12 AM.

  8. #8
    Player Duelle's Avatar
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    Mar 2011
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    Windurst
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    658
    Quote Originally Posted by Losie View Post
    Alternatively people could not flip out by assuming the worst
    You must be new here... >.>

    Translation: The Tanaka Era has conditioned pretty much everyone that has played this game since RotZ to expect the worst when the developers make a change, as while promising and pretty-sounding, there would tend to always be some boneheaded implementation that would ruin the whole thing.
    (15)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  9. #9
    Player Hawklaser's Avatar
    Join Date
    Mar 2013
    Posts
    243
    Character
    Loftythoughts
    World
    Siren
    Main Class
    DRG Lv 99
    Quote Originally Posted by Losie View Post
    Alternatively people could not flip out by assuming the worst and post pages of why it won't work despite misunderstanding and making wild assumptions, but hey..
    Difference between when they say "Addition of polearms that have stats to increase the parameters of wyverns", vs saying they will be allowing your lance to adjust the stats of your wvyern. First one causes Pet: effects being on weapons to jump to mind while the other does not cause that as much, though would still get some of the same feedback because with Pet: effect gear already being in the game that could be what was coming. All in how the news is delivered.

    Back to the all the adjustments, while this may solve some of DRG's wyvern scalability, PUP, SMN, and BST is still going to have issues unless they have plans to consistently add new grips, animators and jugs. So for grips, see one of two things happening either they become situationally used or they will be the only one used. And as for the Jugs, unless they are special Rare/Ex ones that don't get used up, every BST is going to have immediate access to them, and there will be a huge demand for them. With high demand, can only hope supply will be able to keep up otherwise prices are either going to be very high or will struggle with trying to get them unless you make your own. And when Content Level goes up again, end up back at square one.
    (1)

  10. #10
    Player RAIST's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    2,563
    Quote Originally Posted by Camate View Post
    Greetings everyone (and happy Friday!),

    I'd like to follow up a bit about the planned wyvern enhancements for dragoon.

    To give a simpler idea of what we have planned, by equipping a high content level weapon, we are envisioning that the stats of your wyvern also increase along with you. It's somewhat close to what a player mentioned about making it so your wyverns damage value, delay, attack, and defense increase based on your own values.

    Currently there are pieces of equipment that have pet enhancing stats and by equipping them they influence your pet's strength (for example, there are already polearms in existence that enhance wyverns); however, this is not what we will be doing this time with polearms. With that said, it'll help a lot if you think of this as the polearms that are to be introduced from here on out will allow you enhance your wyvern, and the enhancements will not only increase specific stats. (We will be making it possible to enhance your wyverns after we implement the RME revamps.)

    Also, the reason we didn't choose grips was because there are varieties of strong pieces of equipment that can be selected based on the situation, and if we were to make these enhance wyverns, it would be difficult to choose other options.

    With that said, we felt it would be best for dragoons to be able to enhance their wyverns with their weapons.
    now I'm a bit puzzled. Why is this approach not being applied to SMN, PUP, BST as well? Especially that line about the grips....I know things like a spot of skill or MP and such in a grip slot may not be considered as powerful as what is commonly used on other jobs, but some might like to keep the grip they've been using (for whatever reason it may be, the same principle should not apply to JUST DRG gear selection).

    If they aren't going to focus on the real root of the problem (inherent issues with the pets themselves) but are going to instead look into gear, and have decided to link it somehow to the power of the weapon equipped....why can't this same approach be applied equally across the board for all pet jobs? I'm pretty sure BST, SMN, PUP have some top end weapons they are using....so this should potentially be applicable to all pets in the same fashion. Granted, I know it can be a bit overwhelming if you are looking at RME and Avatarite level Magian weapons....but if it is possible with DRG, it should be possible with ALL pet jobs as well.
    (4)
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