I'm preparing to be disappointed, I'm still skeptical of SE's ability to make GEO and RUN relevant for endgame of course.
With all of my love for GEO, if we can't expand our enhancing Geomancy beyond two spells as well as a single party, i'm not sure where else it would even be useful other than a mage party buffer and as an occasional debuffer. We're not really seeing a trend in All-Mage Parties anytime soon, and all the complaining about the Sphere animations already giving GEO enough scorn.
RUN is kind of a lost cause for stuff like Delve, since just about all the NMs deal mostly physical damage with tons of TP moves to go on. Maybe defense against debuffs, but that's kind of a stretch to allow them a spot at all. They would need a stance like Issekigan that parries like crazy, or an Empyrean Great Sword on par with Ochain's block rate to make RUN sufficient. Which is why I fear the only way RUN would be useful at all is if they have to build their Mythic Weapon to even qualify for endgame. I thought those days were over :\
For Geomancer I'd like to post a thread on suggestions to improve GEO for endgame use, but I also want to be able to translate it into Japanese for the JP forums so that it reaches out further.



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